I have posted the placeholder for the Epic Eleven results up on my website (we'll add a results page on the RBCiv website shortly):
http://www.garath.net/Sullla/epic11results.html
Two words of explanation: as far as fastest finishes go, my own shadow game is counted as though it simply doesn't exist. Therefore, even though I had the earliest victory (and by a pretty good margin ) mostly_harmless gets the top points for that category. That's why there are two different games getting top scoring there.
Second: T-Hawk's game. I decided to take T-Hawk's suggestion of disallowing survival points for his Egypt, as that was the only part of his game affected by the gifting of units. Thus, T-Hawk's game only has 32 points for surviving civs instead of the 36 listed on his homepage. However, I ALSO noticed that T-Hawk had an addition error on his website: he tallied up the score to 121, when in fact it was only 120. This meant that his overall score became 116 instead of 117 after the penalty was applied. Then T-Hawk got those same 4 points back again for having the second-fastest finish, taking him back to 120 points. A whole lot of running around in circles there, which largely doesn't matter because T-Hawk had the top score regardless.
Very good turnout for this event, and a lot of nice games played. We ended up with two different tie scores (myself/Kylearan and Michelangelo/sunrise) despite some entirely different paths in those games! Always interesting to see that. I picked up a lot of good feedback for use in crafting future events from this (hint: be careful with the red herrings!) and working on scoring systems (give more points for fastest finishes!)
Thanks for your participation!
http://www.garath.net/Sullla/epic11results.html
Two words of explanation: as far as fastest finishes go, my own shadow game is counted as though it simply doesn't exist. Therefore, even though I had the earliest victory (and by a pretty good margin ) mostly_harmless gets the top points for that category. That's why there are two different games getting top scoring there.
Second: T-Hawk's game. I decided to take T-Hawk's suggestion of disallowing survival points for his Egypt, as that was the only part of his game affected by the gifting of units. Thus, T-Hawk's game only has 32 points for surviving civs instead of the 36 listed on his homepage. However, I ALSO noticed that T-Hawk had an addition error on his website: he tallied up the score to 121, when in fact it was only 120. This meant that his overall score became 116 instead of 117 after the penalty was applied. Then T-Hawk got those same 4 points back again for having the second-fastest finish, taking him back to 120 points. A whole lot of running around in circles there, which largely doesn't matter because T-Hawk had the top score regardless.
Very good turnout for this event, and a lot of nice games played. We ended up with two different tie scores (myself/Kylearan and Michelangelo/sunrise) despite some entirely different paths in those games! Always interesting to see that. I picked up a lot of good feedback for use in crafting future events from this (hint: be careful with the red herrings!) and working on scoring systems (give more points for fastest finishes!)
Thanks for your participation!