Some pics from the end of the game (followed by final thoughts):
Ellimist's capital, with Ultimate Defense & plenty more units arriving every turn:
[Not pictured- among other things, Ellimist's C IV, 19 strength Herald w/ subdue beast & 2 exp away from CV]
The Tower was going to be cut by a turn or two thanks to chops- we had 8 workers in his territory already, and I had 11 more arriving in the next few turns.
Mardoc's stack was impressive:
... but I believe that our garrison could have wiped it with minimal loses, in the space of one or two turns. There is not much that can survive a half-dozen maelstroms, blinding light, +8 strength tigers (via Rod of Winds), and the dozens of other elite units we had on hand.
Not that it mattered anyway, since he could not possibly reach our city before we won:
Blight would not have made any difference, especially since Ellmist could easily afford to shed several population without taking any turns off the completion date.
Ellmist's other real city:
It existed to claim mana nodes, not much else to say about it really.
Ljo demographics at the end of the game:
And Ljo kill totals:
Final Thoughts
I know that I wasn't too great about updating this thread for most of the game- for a while I had very little to say, and then at the end I was worried about lurkers ruining my team's plans. But this really was a fun game! I would play a no-settlers game again, although maybe with more bans
It had the feel of a SP game really throughout, but managing a collection of city-states encouraged both greater city specialization than I would have normally done, and it really made every population center a precious, unique resource.
I was mean to Xenin about the map earlier. In the end, I suppose it didn't really differ much from a completely random map, save everyone got copper, a node, and I had lake fishes which never got netted. Highlands ended up helping me a lot, since the forest coverage was so immense. Having exclusive access to Iron was awesome, and probably would have determined the fate of the game, had Serdoa remained at war with Mardoc & it come down to me vs. Selrahc.
I was slightly concerned to read the threads today & see how certain vocal lurkers repeatedly tried to influence Mardoc, not just Tasunke's strategy ramblings but also a lot of bizarrely impassioned stuff regarding human takeovers for Basium and Hyborem. I'll be honest, I don't forsee myself updating any other game threads I make very much. I am not sure why this game seemingly had a widespread lurker narrative of Innocent Sidar vs. Sinister Elves & Outright Evil Hippus (also Vampires I guess), but when the end result is lurkers attempting to change the game, my response has to be to simply leave lurkers with very little material to go on.
My basic strategy for this game was to play cautiously, and let the innate elven / Leaves economy propel me ahead of the others. After I landed the Great Library, I began to transition to a specialist economy; as cool as the EitB super-elven towns economy sounds, it was never viable for this game, where I could not leave GoN for Foreign Trade because I had few resources, and where Taxation would have both taken a long time to research & Republic would have been only at best marginally better than Godking when I still had only two cities.
Plenty of mistakes were made. Having Ellmist build the Heroic Epic in his capital was dumb, since that city only ever produced three paladins and a champ by way of military. I was slow to cottage non-forested tiles in the mid-game, came up with a number of impractical plans which eventually got abandoned, and I stuck with Godking for at least a dozen turns too long. Overall though I think I did a pretty good job- my only real military losses vs. human players were a champ and a fawn vs. Serdoa, and a PoL against Mardoc. It seems that other players underestimated how fast my units were- I had a network of Haste adepts spread across my empire who sped units on to their destinations, and my road network was excellent. I also had visibility over roughly a third of the map continuously in the late game, via floating eyes and/or hawks in every city, hawk/hunter pairs stationed in key border areas, and a number of roving rangers. Mardoc could not have attacked me anywhere without my having had at least a few turn's notice, time enough to prepare tiger spam & consolidate my seemingly-scattered forces.
Finally, some words for the only people who really matter, the players of this game
:
Selrahc- Thank you for pointing out to me that my LB-army plan was moronic, and
huge thanks for sharing pictures of Serdoa's stack before you were eliminated. I was disappointed that we didn't get to have a grand Champs vs. Vampires battle
Serdoa- Kudos on being the first person to play the Hippus the way they were meant to be played, and for rather convincingly demonstrating the power of flanking promotions on mounted. I personally am appalled by some of the lurker comments directed towards you for this game- you were, as ever, an exceedingly honorable opponent. Also, sorry for not sending Gilden to help vs. Mardoc, although I was heartened to read that we were both mutually intending to (honorably!) betray each other anyway
Mardoc- Your performance this game was outright heroic, hanging on after a grievous setback, and then somewhat literally clawing your way into being a world-dooming threat. Thank you for making the game competitive even into the final turn, for arguing against a boring conclusion circa turn 140, and for the Netherblade =)
And last, but most certainly not least...
Ellimist- Many thanks for being RB's first Basium & Angel Buddy extraordinaire! We won this as a team, and your input was invaluable even before I brought you into the game. I predict that many new FFH games on RB will now feature the Mercurians, after we discussed only a fraction of the crazy shit they can do
That's it from my end. I'm glad to finally win one of these things, although the experience of the game itself was the real reward.