Nakor Wrote:And another not so interesting turn...
Maybe one of you guys can take a look in game and give some thoughts.
Looked fine to me. I don't think we are in serious danger for the immediate future, and we have dragged ourselves up to the very bottom of the middle of the pack, so I suppose things are going pretty well.
Serdoa Wrote:But apart from that, I think you do good. Get some settlers next after the troops which are currently built. For the island cities.
+1. I think Sunrise and Ichabod are both serious contenders for this game, and are still solidifying their own expansions, so I don't think either will bother us for the time being, especially after we get LBs. The last thing they want to do is get themselves bogged down in warfare over mediocre land. I do expect at least one of them to make a push in the future, probably around the time of knights or cuirasiers. So we should try and push the overseas expansion as hard as possible. Plako might become an issue if he tries to found more colonies, so we might consider boating that city of his at some point, but certainly not until we have founded 3-4 more cities in the region.
Quote:I think we need Tatan to cheer us up because quite honestly I am feeling like attacking sunrise, just in the hopes that he eliminates us.
:?
I don't think we have a realistic shot at winning at this point. But I also think we're in a better position than many. A lot of those middle-of-the-pack players in score are in only marginally better positions than us, but without any nearby islands to flee towards. Most of them will probably fall to more advanced powers in late Renaissance/early Industrial offensives. I suppose the survivable position isn't good if you're looking to exit the game, but to me, seeing how long we can hold out is an interesting game in and of itself. That said, I see no reason to put a colossal amount of effort into this game anymore, beyond the amount needed to just play and have fun.
On another note, a few days ago in SevenSpirits' "payoff times" thread Luddite happened to post a link to
this CFC thread, which makes an interesting case for windmills in the late game. So I took an Immortal game I had been playing a while ago and turned every single mine into a windmill. To my surprise, they were actually great tiles to work, allowing various crap cities and production cranks to grow a few more sizes and squeeze out extra commerce, which would be perfect for our bountiful swaths of grass hills. So, uhh, if we can make it to Replaceable Parts, windmills are the way to go.
Played in: PBEM 4 [Formerly Jowy's Peter of Egypt] | PBEM 10 [Napoleon of the Dutch] | PBEM 11 [Shaka of France] | EitB XVI [Valledia of the Amurites] | PB7 [Darius of Rome] | Diplomacy 3 [Austria-Hungary] | PBEMm/o vs AutomatedTeller