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Adventure 20 report - Michelangelo

Hi,

This time only a short report. It's not possible for me to post a complete report on report-day, so I'll stick to this post, no screenshot this time though. I had great fun on this easy going - war game.

Before starting the game I looked up what an oasis map meant. The map should contain two fertile regions, one to the north and one to the south, seperated by desert, that should contain a lot of resources. The northern region contains the happy resources and the southern region the health resources. Knowing Sulla for his infamous map-tweaks I wasn't to sure this would be the case here, but as I couldn't possibly predict what those would be, I would take it as it comes. From the screenshot posted It looks like we start in the happy, though unhealty north.

As we were not allowed to build cash generating buildings, my plan was to get ALL religions. So I could build the cash enhancers in as many cities possilbe, and generate a lot of missionary cash. I would prefer to get each religion in a different city. But the first few would fall quickly. I started on buddism. For my first build I build a settler. I needed that second city quickly otherwise I researched the religions before I got a new city. This plan worked quite well, though not perfect. I managed to get the first four religions by myself, but only had two cities at that time. So Mecca and Medina ended up with two religions each. The last three religions were established in three new cities. So 7 religions in 5 cities. Not bad.

The other part of the plan was to spread a different religion to each of the AI's. There was one in the north with me, and three in the southern part. Somehow Cathy and Nappy got to share the same faith as hinduism spread on it's own to both of them and I couldn't get enough missionaries there before they chose theocracy or closed borders, which prevented me spreading more religion. Frederick got Judaism and Washington buddism. I stayed out of religion all game. This way I would be able to chose the civs to attack without getting negatives with any AI. Exept the hinduism block.

I needed some health resources so Napoleon was the first target. As he probably expected this He declared on me in 450 AD. I was prepared, so I fended of the assault and took two cities. I asked Frederick to join as soon as Catherine was probably asked by Nappy to join in. So in 1120 AD it was peace again (That was longer than I thought) But now I it was time to get the warmachine going. I got to camel archers so I build a lot of the, together with catapults. In 1420 AD I declared on Nappy again to quickly eliminate him. Little of one hundred years later he was no more. I needed some time to get my economy going again as all the new cities were a drag. I had purposly spaced my cities out very wide so I would lower the number of cities maintenance. If I would get to communism I would adopt state property to get rid of the distance maintanence as well. Never got there though.

In 1705 I bribed Frederick into a war with Cathy. I would join in a couple of turns later, but then they could slaughter each other in the mean time. In In 1735 I joined Frederick in the war and in 1804 Cathy was now more. I gathered I would need freddy's territory as well, so I attacked him soon afterwards and in 1858 AD I got a domination victory.

In the end I generated around 180 gold per turn from religions, I only managed to get five shrines up, which allowed me to research at around 40% in the end.

I had a great time with this one and would like to thank the sponsor for this event.
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Sounds like a good game. 180 gold/turn from shrine income is quite a lot, especially on a Small map!

Spreading a different faith to each of the AIs was an interesting idea; trying to get them not to like one another, I suppose. Was it worth the effort in the end? I usually try so hard to get the AIs to like me, I don't have a lot of practice in doing the opposite!

Thanks for the report. smile
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You're right. The idea was to let them not like each other so I could attack one after the other without having to worry about negative "You attacked our friend" penalty. I had to watch out for the opposite though, the "You traded with our worst enemy" though. So not much resource trading, but a lot of tech trading as I don't think this will incur a penalty.

This all worked great up to a certain extend. Napoleon and Catherine, despite my efforts, adopted the same religion. The others got something different.

Once I got my income running I could concentrate on the military more so that scared them of from that point.

That 180 gold is including multiplier buildings, but I had several cities exclusively building missionaries to get more gold, to cover the additional expenses coming with the captured cities.

It was a great and fun game. For me the variant rules on a lower difficulty setting make for great fun as you can experiment some ideas without being punished to harshly if you got it wrong somewhere.
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