Ok, after lying down again for most of the afternoon (sadly not getting any actual sleep
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
), it's time for a full monster update. I took a LOT of screenies for you guys this turn.
First up, the nation as a whole. Very sad that I can fit it all in one screenshot:
You can see the new city I founded 2 turns ago (Nothing Hill), with a name as a play on Notting Hill. Yet another thing that popped into my head for some unknown reason, and hence becomes part of my chaotic naming scheme.
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
Also, as you can see I've "done a piss-poor job" (can anyone name the movie that part of a quote comes from?) of handling improvements around my cities. I should have made A LOT more cottages, and farms, to help with growth. My cities just grow WAY too F'n slow, and I have poor commerce coming from them.
I thought about doing close-ups of all my cities, but didn't feel like doing that many screenies, so here is first just my new city to show how crappy it is. It just had a forest chop of the tile directly to it's west to speed along the Granary, and it's working the cottage I made a little bit ago that Hard Knocks got a little start on.
I'm assuming my best options are to make a farm on that tile to the west (for growth, and eventual spreading of a farm via irrigation to the north) and then mine that forest/hill afterwards. It really doesn't have much other potential. It's at least founded on a plains/hill, so that at least helps a little.
Next up, the pride of Chaos....Puddle of Doom.
As you can see, I've been working on The Hagia Sophia. I'm pretty much guaranteed to get it, since I doubt anyone else has even researched Theology yet. Those forests to the west are getting chopped right now (one just finished) so it won't take a full 12 turns to finish it. Then I'll hopefully have a small chance of getting a Great Engineer for popping a tech, plus my workers will be making improvements faster. And that's something I really need, since I have WAY too many unimproved tiles (plus not enough workers for maintaining my nation). So them working faster is a big deal.
Since I haven't shown any in awhile, and since I just got visibility of mackseven, here is all the Demographics:
Yup, my nation is totally and completely pitiful.
Last thing to talk about. While I was sitting there staring at my screen, I realized something. I've been really stupid. There's a spot that I probably should have founded a city in a long time ago. I actually have space to make a city on one of those two grassland hills to the west of my capital.
If you can't tell by the photo, it's the tile I have marked and the tile south of that. The one to the north is just grassland, and that would be stupid to found a coastal city on when I have hilly options. Plus, I'll need that spot for either a farm or cottage.
So after Dragon's Mouth grows in 2 turns, I'll make another settler for that spot. Just need to decide on which one specifically.
I could be wrong, but I'm thinking the spot I have marked is the best one. It would get 8 Coasts & 3 Oceans. It would be able to share the Iron & Corn with PoD and the Corn with DM. 8 land tiles total.
The other spot would have 6 Coasts & 4 Oceans, but have more overall shareable land. It would get access to the two Corns and the Horses (instead of Iron). 9 land tiles total.
But, I could make this city my Moai city (with the 8 Coasts & 3 Oceans). Yes, the one on that little island would be more appropriate for being the Moai city....but it'll be tougher to hold, and I can get this one so much sooner. So when I eventually get that island city, it would essentially be a crap city, but the trade-off would be that this city on the mainland would be pretty kick-ass much earlier on.
So the main decision is which hill to make it on, but after typing that stuff I think it's clear that the spot I have marked is the clear winner. One less land tile, for 2 additional coastal tiles....and PoD keeps having issues trying to work those 3 plains/hill mines, so letting the new city have the Iron would help out a lot.
As for the Moai, does anyone think it's a bad idea to build it here instead of trying to wait until I've put a city on that island? That island city would of course be a long ways off. I have to finish Currency first (which I think is about 4 or 5 turns away) and then need to do Fishing & Sailing, make a Galley & Settler and then make sure to ferry over enough troops to make sure yuri doesn't take it from me with his gazillion galleys and troops.
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
The mainland city, I would be able to start on Moai as soon as I've gotten Sailing.