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Bobchillingworth Wrote:Btw, since you've got a full team w/ Ellimist, I think I'll just lurk the game globally 
So, you're not playing if the All Stars don't want you? There will be other teams; your old dedlurker, for example, is LFG.
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Tentatively interested. Basically, I have time for one more game, but i'm not sure if that's gonna be pitboss 8, here or a PBEM. I'm not really fussed which.
Bobchillingworth
Unregistered
DaveV Wrote:So, you're not playing if the All Stars don't want you? There will be other teams; your old dedlurker, for example, is LFG.
Haha, I think I might have given the wrong impression with my post- Thoth asked a few days ago if I wished to join him & Mardoc, but I was (and still am) pretty leery about participating in a pitboss / team game. Having to log in at specific times, spending hours coordinating strategy with other people every week, I'm not sure that's my thing.
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Wow, that was a nice response. Thank you very much for your generous offers, it would be an honour to be a part of either of your teams as you're both people I respect a lot.
For now, I want to see if this thing can work technically. If we end up removing all lairs and world spells, it becomes less and less Fall from Heaven for me. Once we know we can reliably run a working client, then we can start talking teams.
April 30th, 2012, 05:40
(This post was last modified: April 30th, 2012, 23:49 by Hart.)
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Well I have a team, just put down myself, Sid (fantasticsid) and Roars (TheBold).
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Just ran a quickie test to check out tech costs:
On a Large Map at Immortal Difficulty T1 techs will cost 178 Beakers, T2 techs are running 300-350 beakers. This is going to make for some painfully slow teching.
We may want to reconsider the difficulty level.
fnord
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Not sure I see the problem: with three civs dumping their commerce into a common pool, that's at least 27 beakers/turn, even without any other commerce than the palace and city tile. So, about 6.5 turns for the first tech, and you can start with three free techs if you pick your civs right.
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True, the early techs won't be too bad (12/13 turns for things like Myst/Calendar). But the mid/late game techs are going to be painful, especially if we go with a Huge map. We're looking at ~2x the normal beaker cost (plus map size factor)
I haven't run a full test game to see what the midgame is likely to look like wrt tech pace, but my gut says it's going to be slow. Not necessarily a bad thing, but something we should be aware of before we commit months of leisure time to this game.
fnord
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TheBold Wrote:I'm with Hart
Welcome aboard, TheBold.
@DaveV - you can probably go ahead and take the 'tentative' off of Thoth and me on your roster page. I don't expect any of the remaining settings to convince us not to play, even if they're not our preferred options.
I think we're willing to be flexible on huts and lairs if that gets more players aboard.
Do we have a host?
EitB 25 - Perpentach
Occasional mapmaker
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