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Uh, bad news. We can't rush GLH until next turn. Apparently we did "cross the river" even tho it doesn't connect graphically. So, I won't start building the GLH until next turn since we'd just be wasting 1T of hammers. Boo! Still, no one else built it so we just need to cross our fingers for one more turn!
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Triple post:
Here's the nothing that our WB is finding:
Here's a decision in Scarlet:
Work the Engineer, FP cottage or plains hill mine? FP/PH get more overflow. FP gets the cottage developing. Engineer gets GPP plus 3 science from REP.
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Best news first:
So we at least have a coin flip chance of getting it. Next turn we'll know for sure! It's also nicely timed to coincide with some growth, which I'm a fan of. We have too few cities AND they are too small.
Baskervilles finished a forge. I tentatively selected a Trading Post:
We don't have farming yet so we can't farm the grassland river which is what I'd like. I'd also like a library here to run scientists. Also, we still have 0 culture here. Redhead will pop borders to get sheep in play so there's no urgent cultural need but still.... Scooter, what are your thoughts?
I put Scarlet on the Colossus:
I'm not sure why we only ended up with 1 hammer of overflow. Cleary I miscalculated or didn't understand something about the way this worked. We should have had 4 hammers overflow (88/100 plus 16 food/hammers). Very weird. Someone help me understand what I'm missing.
Anyways, worked the FP doesn't speed up growth so I stuck with the engineer. I'm really tempted to say we should build a granary before the colossus. We're only working 4 water tiles at the moment so the pay off for the Colossus is low. I'm not worried about losing it. Hwoever, Scarlet growing faster is really important. I'd vote for granary first but since we discussed Colossus I selected that until I hear from you.
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Last turn looks more like 86/100 from the screenshot. 2 overflow is divided by 1.25 to factor out the forge bonus, and rounded down to 1.
I have to run.
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novice Wrote:Last turn looks more like 86/100 from the screenshot. 2 overflow is divided by 1.25 to factor out the forge bonus, and rounded down to 1.
I guess it is possible I just misread/mis-remembered the hammers. So if that is true, in a similar theoretical situation would it be more efficient to have microed the city to be produce one less hammer in favor of commerce since I would lose it to rounding anyways?
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dazedroyalty Wrote:I guess it is possible I just misread/mis-remembered the hammers. So if that is true, in a similar theoretical situation would it be more efficient to have microed the city to be produce one less hammer in favor of commerce since I would lose it to rounding anyways?
You should micro the overflow to be a multiple of your production bonus. With a 1.25 bonus that means multiples of five. But you also want your base hammers to be a multiple of four. If you can make either happen, good. If you can make both happen, great.
I have to run.
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novice Wrote:You should micro the overflow to be a multiple of your production bonus. With a 1.25 bonus that means multiples of five. But you also want your base hammers to be a multiple of four. If you can make either happen, good. If you can make both happen, great.
Okay, I get the base hammer thing as a multiple of four. With overflow being multiples of production (1.25 with the forge) does that mean that you lose one hammer on 2, 3, and 4 overflow? (I'm assuming 1 doesn't round down to 0)
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dazedroyalty Wrote:Okay, I get the base hammer thing as a multiple of four. With overflow being multiples of production (1.25 with the forge) does that mean that you lose one hammer on 2, 3, and 4 overflow? (I'm assuming 1 doesn't round down to 0)
Yes you do, and 1 does round down to 0.
I have to run.
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novice Wrote:Yes you do, and 1 does round down to 0.
Ouch! But that's good to know. Thanks, Novice.
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Oh, one more question, this stays true even when bonus is over 100%? I.e. if we're building the Colossus with production at 2.75, should overflow (ideally) be a multiple of 11?
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