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Montezander goes weedy

Short description: Got awesome start, then totally dropped the ball like a moron. Got bored of slogging through Toku's riflemen and never managed to finish. Gave up in 1920.

Long description:
First city build order: Stonehenge to reach size 3 (never completed smoke ), worker, settler, settler, worker, worker, Oracle smoke, pause to whip warrior (1560 BC), pause to build archer (we want protection whiner control), complete oracle.
Second city build order: worker, Stonehenge, archer, Parthenon

The sky gods allowed me to completely avoid building military for almost 2500 years by fogbusting and watching out for potential AI attackers. I finally built some troops when a mongol archer started moving in my direction. I should have had metal hooked up by then and I should have just declared war on him for interrupting my nice peaceful expansion. But noooo, I had to waste time pursuing religions (3 or 4 I think) and building wonders. smoke smoke smoke
Actually, the greatest use of the sky gods was really recon, since a recon on the edge of one's territory can reveal a huge amount of additional land. Repelling random naval landings and maurauding frigates was also helpful. I sacrificed a number of great people, but just didn't find the sky gods' attacks to be that useful. I'd have gotten more mileage using the great people to gain a military tech advantage, rather than doing what could be done with a few catapults. Now, if I'd beelined guilds or military tradition or something, I might have been able to use them to support mounted stacks better than I could otherwise, but of course, I was doing the smoke thing.

Anyway it was still a lot of fun until near the end when it was just modern military grunt work.
-kcauQ -kcauQ
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I found the sky gods to be very useful at the beginning of the game. Good point re fog busting with them - totally missed that. However, the decimated any barb that made the mistake of entering my territory.

I also used them to kill off the Persians and the Mongols - axes v longbows at one stage but that wasn't a problem as they were half str longbows lol

I also found them useful at the end of the game - their additional range over my fleet of bombers came in useful for a few cities.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Ruff_Hi Wrote:I found the sky gods to be very useful at the beginning of the game. Good point re fog busting with them - totally missed that. However, the decimated any barb that made the mistake of entering my territory.

No barbs entered my territory. Not one. Zero. Zilch. So much for raging barbs. lol



Quote:I also used them to kill off the Persians and the Mongols - axes v longbows at one stage but that wasn't a problem as they were half str longbows lol
I used them to help engage persian calvalry. I tried pinning down a large (10+) persian stack in the capital, but even with all 3 bombing, they couldn't keep up with the Persian medic, so the calvalry wandered wherever they liked. This kind of hurt, because I was still using macemen. I'm so embarrassed to have been outteched by the AI on monarch tongue . On the other hand, since I'm always willing to go on the offensive against somebody with a generation or two more military tech, this wasn't a crippling liability.
-kcauQ -kcauQ
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Ah, I didnt think about fogbusting with the stealth bombers, I had a ton of barbs in my territory. I had no metals, so it was jags versus longbows, but like you said, stealth bombers made up the difference.
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