Short description: Got awesome start, then totally dropped the ball like a moron. Got bored of slogging through Toku's riflemen and never managed to finish. Gave up in 1920.
Long description:
First city build order: Stonehenge to reach size 3 (never completed
), worker, settler, settler, worker, worker, Oracle
, pause to whip warrior (1560 BC), pause to build archer (we want protection whiner control), complete oracle.
Second city build order: worker, Stonehenge, archer, Parthenon
The sky gods allowed me to completely avoid building military for almost 2500 years by fogbusting and watching out for potential AI attackers. I finally built some troops when a mongol archer started moving in my direction. I should have had metal hooked up by then and I should have just declared war on him for interrupting my nice peaceful expansion. But noooo, I had to waste time pursuing religions (3 or 4 I think) and building wonders.

Actually, the greatest use of the sky gods was really recon, since a recon on the edge of one's territory can reveal a huge amount of additional land. Repelling random naval landings and maurauding frigates was also helpful. I sacrificed a number of great people, but just didn't find the sky gods' attacks to be that useful. I'd have gotten more mileage using the great people to gain a military tech advantage, rather than doing what could be done with a few catapults. Now, if I'd beelined guilds or military tradition or something, I might have been able to use them to support mounted stacks better than I could otherwise, but of course, I was doing the
thing.
Anyway it was still a lot of fun until near the end when it was just modern military grunt work.
Long description:
First city build order: Stonehenge to reach size 3 (never completed


Second city build order: worker, Stonehenge, archer, Parthenon
The sky gods allowed me to completely avoid building military for almost 2500 years by fogbusting and watching out for potential AI attackers. I finally built some troops when a mongol archer started moving in my direction. I should have had metal hooked up by then and I should have just declared war on him for interrupting my nice peaceful expansion. But noooo, I had to waste time pursuing religions (3 or 4 I think) and building wonders.



Actually, the greatest use of the sky gods was really recon, since a recon on the edge of one's territory can reveal a huge amount of additional land. Repelling random naval landings and maurauding frigates was also helpful. I sacrificed a number of great people, but just didn't find the sky gods' attacks to be that useful. I'd have gotten more mileage using the great people to gain a military tech advantage, rather than doing what could be done with a few catapults. Now, if I'd beelined guilds or military tradition or something, I might have been able to use them to support mounted stacks better than I could otherwise, but of course, I was doing the

Anyway it was still a lot of fun until near the end when it was just modern military grunt work.
-kcauQ -kcauQ