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Rowain Wrote:There have been worse moves than LP's just their victims have been more mature and not whined in the diplo-thread.
I'm pretty aware of these things despite of not seeing not a lot of whining. It might be hard for a lurker to see the difference, but there most certainly is one.
Diplo thread+civstats gives a pretty good picture about the things e.g. how Sunrise played his attack against Ichabod and Pindicator seems to be doing pretty similar attacks against SleepingMoogle. However civstats also reveals the main difference. They've played vast majority of their turns normally whereas LP is constantly abusing the system very blatant way e.g. with logging in and out all turn and double moving so that the opponent really doesn't have a chance to react or counter-attack. I'm pretty certain that vast majority of players have 1-5 times where they've double moved to gain advantage or got double moved with negative result, whereas LP probably have something like 10-15 of positive double moves and I'm surprised if there are more than 1 or 2 relevant case where he would have been double moved.
All in all I'm not too fussed about double moves as long as the system is not being constantly abused. Actually Pindicator and Sunrise are playing the way I thought this game should have been played when we started and I planned to do. Only later when I did see the havoc that LP's actions were causing I've come to different conclusion and feel that this format is disfunctional and double moves just shouldn't be allowed, but that will be addressed in future games. This game is already lost cause. I'll play it nice against most opponents and only double move, if I think my target can handle it.
On top of this he is hiding his research and the strange login problem in the beginning of the turn and I've reached my limit. I recognize he is a very good player, but his skillset in abusing the system is dominating the result of this game. Also he is giving a very bad example. Other players will start feeling that constant powergaming is the only way to do well and either give up or burn themselves. This is extremely harmful end result. This was supposed to be a relaxed game where single login per day is good enough.
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Since the game is still in process I have to stay silent for now.
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You say the format is dysfunctional because LP is abusing it, and then you state other people are playing just as you expected. Thus I really can't see how you can fault the format rather than LP. Our system of posting reporting threads can be easily abused, and yet nobody has ever contended that it is a dysfunctional format. Thus I don't see why you keep faulting the format and not the person.
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NobleHelium Wrote:You say the format is dysfunctional because LP is abusing it, and then you state other people are playing just as you expected. Thus I really can't see how you can fault the format rather than LP. Our system of posting reporting threads can be easily abused, and yet nobody has ever contended that it is a dysfunctional format. Thus I don't see why you keep faulting the format and not the person.
You've a point. Without LP in this game would have been better. However after following and playing in this game I do think allowing double moves was a very bad idea. It works in fast paced MP games, but isn't really feasible in long pitboss games. It is not fun to defend against double moves and I don't particularily enjoy even planning or doing them, because of the demoralizing effect it has in the receiving end.
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I think a big part of it is that in quickhit MP games, you're not really planning the double-move so much as you're clicking really fast. In something like this, there's a lot of dastardly clock games that go into making a double-move happen. By definition that's a lot more obnoxious.
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Gaspar Wrote:I think a big part of it is that in quickhit MP games, you're not really planning the double-move so much as you're clicking really fast. In something like this, there's a lot of dastardly clock games that go into making a double-move happen. By definition that's a lot more obnoxious. The line I bolded is definitely not correct. Tons of planning and tactical maneuvering goes on. The difference is that in regular MP, the defender has a chance to respond. The game locks your units at the start of the turn, if they moved within the last 8 seconds of the previous turn. In Pitboss, Parkin does his BS, and you log in to find your cities killed by units you never even saw, even if you would have been able to defend against it, given the chance. It's just stupid.
"There is no wealth like knowledge. No poverty like ignorance."
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T158
Sorry Commodore/Xenu. I had to collect what I can from the spoils of war. There was 2 unprotected workers trying to improve Rice. There is also a settler on the cow and 1 Archer in the city.
And yet again I curse why I didn't take thos 11 HAs. Rome is collapsing and I really would like to take advantage of that too.
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Westward Trireme had to turn towards North - Found Elkad there
Pindicator's land continues here
Demographics
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And now I regret that I took those workers. That Archer was probably moving covering them and I could have waited for 2 more HAs comin and that would have given me good shot against the city.
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Situation after Xenu played. I won't have enough to take that city in the near future so I'll either retreat or do a little scouting mission. I could also start pillaging at minimum the roads leading towards me. Had to see what comes up with my sentry unit 1st.
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