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[SPOILERS] Ceiliazul is Player One: Louis of Egypt

Moved the units and swapped Frobozz to a 2t WB. After that we can start on Aquaduct - HG. I'll move the workers over.
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Barb city is gone. I'll be sending a settler there soon to claim the horses site.

Can you give me some new city names? We'll hit our next expansion fase soon...
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Nakor Wrote:Barb city is gone. I'll be sending a settler there soon to claim the horses site.

Can you give me some new city names? We'll hit our next expansion fase soon...

Hooray for dead barbs. What's our most experienced unit now?

As for city names:

XYZZY cluster
Axrenox
Syrinx
By-Tor
Snow Dog

Perhaps 'snow dog' would be a good name for the horse city?
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Hey, I got some time to check in game... I was really hoping to see a new Holy city... but alas:

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We lost a dice roll. cry With 56g in the bank, we could have maybe beat them, but that's life. In better news, our settler for horse and marble is en route. I moved the sword toward the indicated hill to check (one last time) for arctic seafood. Small chance, but would suck to miss it. If by some tiny chance there's a barb on the unfogged flat tile to the NNE of sword (The only possible spawning spot) the sword can move right back to settler-covering duty.

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While I was in-game, Dazed showed up offering a world map trade. He's here (which answers the question of who's East) and would surely benefit in a circumnavvy way from knowing he needs to head North to get around.



Nakor, I told him you were the primary turn player and you'd have to agree to it. If you offer map for map, he'll take it.
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Meanwhile, continuing signs of the monstrosity to our West:

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Krill is getting pretty big indeed!

We researched Sailing, MC next for Forges.

We founded another city:

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The sword will move south of that city to try and take the barb city there.

Project Hanging Gardens:

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Chopping the rest, let's cross our fingers!

And a little nuisance:

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Working to get that southern barb city conquered, but more importantly:

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Nakor Wrote:Working to get that southern barb city conquered, but more importantly:

I'm sure that southern barb city will be there for a while. Probably more important to establish a forward line against Krill. Have we acquired anyone's maps lately?
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Nakor, much improvement in the food counts!

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We're also closing on Krill in population (~15% to 18%). I think our recent improvements are largely based on this here (formerly) wooded village:

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What are we doing with EP points? Looks like we're trying to keep research visibility on Krill?

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Nakor, really nice job all around! I think we could use more archers (especially for the capital) if possible, and we should think about a galley to colonize that southern island. I see a nice double-fish spot to get us started...

I moved our 7/10 sword out of the city toward the barb-laden choke point. Lets let him heal up on the hill and tag some of those barbs on their way south. Enable HE without a war, yes please! The lesser experienced sward that *was* on the hill is moving to cover Snow Dog.

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Thanks, Ceil!

Started Middletown on a Great Scientist program.
Sailing towards that island is an interesting option! Let's see how we can do that AND get a good border with Krill...
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