I think its funny that all three Native Americans players built the capitol in different places. I built it north of the starting position so I would get more river squares in my cross. River squares give +1 commerce and in BtS +1 production with a levee. I built the Ironworks in Cahokia and had decent production there, although I was limited by the lack of food.
I think poverty point (city #2) had to go in the place that Atlas and I put it. That location has 2 food resources as well as many flood plains, so if the player doesn't take it, then Zara Yacob will.
All three of us built a city in the same spot, the spot in the jungle where I built mound city. That spot was a no-brainer. As was the spot with 4 food resources in the NW that I lost to the Ethiopians.
Anyway, did either of you consider a cultural victory? I felt that Marble and the Philosophical trait made conditions just right for one, and I would be interested to know if im the only one who thought that.
Edit: After thinking about Atlas' report I remember that I had a similar problem with a BTS game that I played earlier. In that game the client would always crash on a particular turn. After reading about a number of similar games on CivFanatics, I learned that the problem had to do with AI civs having a certain combination of techs and then either trying to found a colony or having one of their cities razed. Both of those events create units out of thin air based on what techs the AI civ has. In my game I fixed the problem by gifting Assembly Line to Justinian.
Anyway, if I am right about this, then Atlas could fix his game by gifting Assembly Line to Joao, because it looks like he has some cities on the northeast island and may be trying to form them into a colony. If that doesn't work, maybe try gifting assembly line or maybe rifling to other civs.