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Leader / Civ selection

Lord Parkin Wrote:Emperor/Toroidal/Raging Barbs is just stupid... but apparently it's what we might end up with. Certainly Emperor/Toroidal anyway. Basically, with Raging Barbs and all the rest, whoever gets the Great Wall stands a reasonable chance of winning the game. Why are we setting up a game where there's automatically "one right path" from the very start? One would almost think some teams would rather have a cheese game vs the AI, than vs each other.

But oh well, we'll play with what we get I suppose.

Funny you should say that....

Apolyton [ur Wrote:http://apolyton.net/content.php/785-Apol...6#comments[/url] ]I've said before that toroidal wrap is the only way to go for maximum neighbor connections and diplomacy. The increase in maintenance costs will cut down expansion speed a bit. So, there is less reason for players to go to war early due to slower expansion rates (good, keeps everyone in the game longer), while war becomes less profitable later on due to maintenance costs (so perhaps more limited wars will occur), and those who do get huge conquests will have to pay dearly for them, meaning other players will still have a chance to strike back and organize before that player pulls away, as he is encumbered by high maintenance costs. This doesn't stop war from occurring, but makes it a slower or more painful process even for the victor, which keeps everyone in the game longer, and keeps the game more dynamic, imo, when civs aren't knocked out early and often.
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You don't have to capture the cities, you can raze them too, this isn't civ5. tongue
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Hahahaha, looks like its wasn't just sommer pushing an agenda on other sites:


Ozzy posting @ WP Wrote:The double move mod is discussed here:
http://forums.civfanatics.com/showth...=436398&page=8

Basically the Spanish community on Apolyton created a mod that enforces turn order for civs at war in a Pitboss game. I haven't used it yet, but it sounds fantastic. They are going to set up a test game soon so someone from each team can test it out. Seeing how big of an issue double moving is in any pitboss game I've been in, it seems like a mod that handles it automatically would be fantastic.


http://www.weplayciv.com/forums/showthre...team/page4


Hahahahahahahahaha
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Have we told them that the mod doesn't solve the double move problem? Might be a good time to bring that up in a PM
Suffer Game Sicko
Dodo Tier Player
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fluffyflyingpig Wrote:http://www.weplayciv.com/forums/showthre...team/page4


Hahahahahahahahaha

This just got personal.
Played in: PBEM 4 [Formerly Jowy's Peter of Egypt] | PBEM 10 [Napoleon of the Dutch] | PBEM 11 [Shaka of France] | EitB XVI [Valledia of the Amurites] | PB7 [Darius of Rome] | Diplomacy 3 [Austria-Hungary] | PBEMm/o vs AutomatedTeller
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Ugh.. why do so many people insist on using a mod they know nothing about? It just boggles the mind.
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
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Because it sounds too good to be true.
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Tyrmith Wrote:Because it sounds too good to be true.

It is too good to be true.
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That's my point.
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Well, Civforum.de picked Inca.

Good for them, can't really complain about that choice. I suspect they're going to be Biz of Inca. Ind is great, and their better choices will basically all be gone (Peter and Izzy might be around, if they grab Mehmed I'll be happy).
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