Posts: 999
Threads: 5
Joined: Apr 2011
So Mali is off the table?
Posts: 4,416
Threads: 34
Joined: Dec 2010
Sullla Wrote:Cho Ko Nus are not very good against anyone who knows what they're doing. You sure our opponents all know what they're doing?
novice Wrote:I prefer Egypt over Ottomans, the only downside I see with Egypt is painting an even bigger target on our backs. I think it might work the opposite way around actually, making folks think twice before messing with us in the early game.
Posts: 15,311
Threads: 112
Joined: Apr 2007
novice Wrote:I prefer Egypt over Ottomans, the only downside I see with Egypt is painting an even bigger target on our backs.
An early UU kind of has the opposite effect. It's a deterrent. Rushing Egypt is a terrible idea, and it gives us a ton of flexibility in case somebody pink dots us.
Posts: 17,482
Threads: 78
Joined: Nov 2005
Sullla Wrote:Cho Ko Nus are not very good against anyone who knows what they're doing. Yes, they're pretty sweet when you can double-move and ensure they attack first. In more practical terms, they come at a terrible time on the tech tree for offensive warfare, don't do well against cities, and get shredded to pieces by knights. CKNs are not valued very highly in MP at all. China is always picked for starting techs, and while those are outstanding, we can get more value in a completely unrestricted field of choices.
Did someone read my PB7 thread?
It'd be silly to make armies based entirely around CKNs in the knight era, but I think starting techs are more important than UU / UB anyway. Uniques are just gravy, and CKN is like a gravy catapult: you can supplement some cat builds with CKNs but you'll still want both. And like any collateral unit they keep value later in the game, past their tech era. I think Luddite was the one who showed equal hammer value of CKN vs Machine Guns ends in CKN winning most of the time, but I can't remember the threshold at which CKNs collateral overcomes the MG defense. Anyway, that's a niche case, but the point is saying CKNs suck because knights kill them is like saying catapults suck because knights kill them.
Quote:I talked briefly about this with Speaker, and he likes Ottomans best, followed by Egypt second best. I strongly suggest focusing discussion on one of these civs, and dropping the interest in China/Sumeria. (Sumeria is REALLY bad. Don't even consider this civ.)
I'd be on board with almost any Wheel/Ag civ. Sumeria is probably the worst of the Wheel/Ag civs to choose from, but I don't think it's really bad. It fits more of an Espionage focus. France hasn't gotten much love here, but I bet we could do some nice things with a musketeer / knight combo.
Suffer Game Sicko
Dodo Tier Player
Posts: 8,770
Threads: 75
Joined: Apr 2006
Sullla Wrote:they're pretty sweet when you can double-move and ensure they attack first.
Speaking of which, is there no double move rule this game? Given the mod doesn't cover double moves on the first turn, does that mean we can pull a double move at the start of a war?
Darrell
Posts: 4,416
Threads: 34
Joined: Dec 2010
darrelljs Wrote:Speaking of which, is there no double move rule this game? Given the mod doesn't cover double moves on the first turn, does that mean we can pull a double move at the start of a war?
Darrell There'll be a double move rule. Pretty sure all the teams will be in favour of that. A proposal is being worked on.
Posts: 13,563
Threads: 49
Joined: Oct 2009
scooter Wrote:An early UU kind of has the opposite effect. It's a deterrent. Rushing Egypt is a terrible idea, and it gives us a ton of flexibility in case somebody pink dots us.
Choking Egypt, preventing them from hooking horse, may seem like a great idea to our competitors.
I have to run.
Posts: 4,416
Threads: 34
Joined: Dec 2010
One would hope each team would have strategic resources close-by though, rather than in contested regions. Otherwise it's just a matter of who gets to a contested location first to deny the other one access. Then again, with Toroidal there could be quite a few alternative directions for expansion...
Posts: 15,311
Threads: 112
Joined: Apr 2007
novice Wrote:Choking Egypt, preventing them from hooking horse, may seem like a great idea to our competitors.
The map would have to be awfully cramped for that, and I don't expect that at all. Cramped maps is a bad design idea for a demogame.
Posts: 13,563
Threads: 49
Joined: Oct 2009
novice Wrote:[strike]the only downside I see with Egypt is painting an even bigger target on our backs.[/Strike]
Sounds like I've convinced LP and Scooter to pick Egypt.
I have to run.
|