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Leader / Civ selection

Not that bad, really. One wants bronze working anyway, and they're still two techs away from impis (mining and bronze), while we are one away from WCs (AH), so I doubt we're in the toilet, even if we end up as neighbours.
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There's one guy wanting a rule against early wars here:

http://forums.civfanatics.com/showthread...st11570571

What do we think?

Regardless it's really not the right time to be bringing this up when we're most of the way through the civ picks. It gives Hunting civs a big boost if they know they're safe without going Warrior first, for a start. That's supposed to be part of the package; increased early exploration at the cost of a military unit. (Don't want to mention that though in case I influence any picks.)
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Awww man Zulu, I was sure they'd go Rome frown

I get the feeling that a ban on early wars will end up vetoed by other teams. It may be better to remain quiet for the minute so we seem a bit less argumentative. Hopefully, Sommerswerd will speak up about it first if he is against it no harm in agreeing, if he doesn't we could question why this settings change is allowed during picks but others aren't.
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I somehow doubt that anyone will agree with the guy.
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slowcheetah Wrote:I get the feeling that a ban on early wars will end up vetoed by other teams. It may be better to remain quiet for the minute so we seem a bit less argumentative.

+1
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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Sounds like Boudica of Zulu is already making some teams sweat. lol

But yeah, the game hasn't even started yet. There's plenty of time to prepare for early rushes if needed and a rule would sabotage at least the spanish team early on as well as other opportunities for chokes or ancient wars.
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
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Lord Parkin Wrote:There's one guy wanting a rule against early wars here:

http://forums.civfanatics.com/showthread...st11570571

What do we think?

Regardless it's really not the right time to be bringing this up when we're most of the way through the civ picks. It gives Hunting civs a big boost if they know they're safe without going Warrior first, for a start. That's supposed to be part of the package; increased early exploration at the cost of a military unit. (Don't want to mention that though in case I influence any picks.)

Also, this request is rather pointless. After all we play with active barbs...

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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Isn't there a 'peace' period before barbs can enter borders hat allow you to go worker first? I assume that period is what he's trying to protect.
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Barbs are animals at first and animals don't enter borders.
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slowcheetah Wrote:Isn't there a 'peace' period before barbs can enter borders hat allow you to go worker first? I assume that period is what he's trying to protect.

Barbs won't take on cities in the period before there is 2N+1 cities planted on the map, N being the number of players and barb cities IIRC are discounted.

I found this out with a scare early on in my SG career.
Travelling on a mote of dust, suspended in a sunbeam.
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