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Leader / Civ selection

Because they know I have it down on the spreadsheet and they don't want to give me my first point cry
Suffer Game Sicko
Dodo Tier Player
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Poly picked the Ottomans. Don't know if anyone guessed that...
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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I'm pretty sure I guessed that somewhere...Let's see...

Edit: HAHAHAHAHAHA, I did! xD
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You did too! And you were the only one as well. You're not changing these as they come in, are you? lol

Nabaxo storms into the lead with 4/6 correct guesses.

Civfr - Willem:
Amelia
Nabaxo
Shoot The Moon
Slowcheetah
Sunrise089
Waterbat

Civfr - Maya:
alright

UCiv - Mehmed:
Cyneheard
Lord Parkin
Nabaxo
Slowcheetah

PAL - Aztecs:
Amelia

Spanish Team - Zulu:
Mortius
Nabaxo
Waterbat

Apolyton - Ottoman
Nabaxo
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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nabaxo Wrote:Why is it taking CFC so long to pick Capac? > _>

They're probably waiting for everybody to pick civs.
I have to run.
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Maybe they were hoping for Pacal and then needed a re-discussion? But yeah, they're probably waiting on all the civ picks. Not that I can see those changing anything whatsoever.
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Lord Parkin Wrote:You're not changing these as they come in, are you? lol

Why I never! How dare you sir!? Sir, I challenge you to a duel! Hmpf! *monocle*
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My Aztec gave me a slight boost, but it seems to be dying with all these other... picks.
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T-hawk Wrote:I agree with the consensus, Exp over Ind. For a city with a granary and 1.5 workers, Expansive already saved 52.5 hammers, and produced some additional production on the turn economy advantage from growing sooner. Six cities in the early game means well over 300 hammers saved and another couple hundred from turn economy. Ind doesn't get there until you've built 600-900 hammers worth of wonders or forges, which takes quite some time. In a game this large, civs will compete only for wonders for which they have the resource doubler, halving the Industrious advantage. And finally the +2 health will help into the industrial era.
(I know this is late, and the issue is settled already, but I'm bored so I'll go ahead and reply to this anyway)

I think this is being really unfair to industrious and exaggerates expansive. First, the arithmetic seems slightly off- a 25% bonus let's you save 12 hammers on a 60 hammer worker, so 1.5 workers plus a granary would save 48 hammers. And you won't get the full worker bonus unless you can build them all with hammers- you might not get any bonus at all on the first two.

If you build the great wall in the capital, industrious would save 50 hammers. Or building the great lighthouse in a second city, industrious would save 67 hammers, which is way more than expansive would save by that point even with a 4 hammer start. Expansive only looks better if you wait until fairly late to build any wonders (or don't build any at all).
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luddite Wrote:I think this is being really unfair to industrious and exaggerates expansive. First, the arithmetic seems slightly off- a 25% bonus let's you save 12 hammers on a 60 hammer worker, so 1.5 workers plus a granary would save 48 hammers. And you won't get the full worker bonus unless you can build them all with hammers- you might not get any bonus at all on the first two.

If you build the great wall in the capital, industrious would save 50 hammers. Or building the great lighthouse in a second city, industrious would save 67 hammers, which is way more than expansive would save by that point even with a 4 hammer start. Expansive only looks better if you wait until fairly late to build any wonders (or don't build any at all).

The difference is you have to build Workers smile.

Darrell

P.S. I'm curious if Novice thinks he could have gotten The Great Lighthouse faster in PBEM17 with Louis XIV. A better question is whether he'd be in a better position going with Louis XIV (less forests, more Workers).
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