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Thanks Commodore...err, I mean no thanks Commodore for dry Corn :neenernee.

Yeah, we should move the Warrior too, good point. So Scout 78, Warrior 9?

Darrell
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darrelljs Wrote:Thanks Commodore...err, I mean no thanks Commodore for dry Corn :neenernee.

Yeah, we should move the Warrior too, good point. So Scout 78, Warrior 9?

Darrell

Sounds reasonable. It didn't seem like anyone was that keen on the SIP plan after the last round of discussion.
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novice Wrote:Here's Vicky on turn 30. I chopped three forests. Both our resources are improved and are being worked. smile

I played around with Agriculture first and its no where near as fast, unsurprising I guess. I was working the Corn while building a Warrior, then as chops came in let them go to Workers. Going BW first with Sury and 4 chops I'm only even of where you are with Vicky and 3 chops, surely you can beat that smile.

Darrell
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darrelljs Wrote:I played around with Agriculture first and its no where near as fast, unsurprising I guess. I was working the Corn while building a Warrior, then as chops came in let them go to Workers. Going BW first with Sury and 4 chops I'm only even of where you are with Vicky and 3 chops, surely you can beat that smile.

Darrell

Imperialistic gets more out of chops and mined pig hammers than Expansive when going worker-worker-settler.
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Hmm...two EXP Workers is less savings than 1 IMP Settler isn't it. Maybe that's why I needed the extra chop.

Darrell
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darrelljs Wrote:Hmm...two EXP Workers is less savings than 1 IMP Settler isn't it. Maybe that's why I needed the extra chop.

Darrell

You won't get any bonuses for 1st worker. No 4 hammers available.
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This is where I am happy Krill isn't on the team to mock me.

Darrell
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Screenshot from real game:

[Image: civ4screenshot0673.jpg]
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My fog reading attempt

[Image: civ4screenshot0673a.jpg]
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I like how Commodore stayed with the red color from my sandboxes. smile
I have to run.
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