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Civilization V Solo Reports

T-hawk Wrote:It's not identical to Civ 3. Both 3 and 5 push towards ICS, but in very different ways. In Civ 3, ICS was mostly a matter of working around the tight hard caps on city size, 6 pre aqueduct and 12 pre hospital. The only way to add more tiles was to add more cities. If not for the caps, one Civ 3 city at size 15 would be better than three at size 5, because the former needs only one copy of each building and its maintenance.

Civ 5 pushes towards ICS because of all the per-city benefits. Maritime food is the major offender of course. But also there's so many buildings that produce without caring about city size, like the granary and water mill and stone works, and most of all the happiness buildings. Adding an extra city in order to add new copies of the colosseum and theater is always more efficient than building a stadium. And social policies mostly add benefit per city as well, like the Liberty culture and hammer policies.

City builds are not identical between Civ 3 and 5. Civ 3 cities always labored to get their production multipliers up: granary (food multiplier), a culture expansion (available tile multiplier), then the library and market series. Civ 5 cities first want to leverage the direct production of the granary and monument and happy buildings, and care about multipliers only later.

About the only thing Civs 3 and 5 have in common towards ICS is the escalating food cost. In both games, growing to size ~7 is very efficient but then the pace of growth slows down. It's cheaper to add another city for another 7 size than to grow the first city from 7 to 14. Civ 4 avoided this by scaling the cost of food growth more slowly and smoothly. But in both games, this concern is only a sideline and not primary.

Million Dollar Question though: What model of city growth & production do you think makes for a better game?
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Well I brought G&K and I have a few things to say. lol

1. The 100hp system makes a big difference. Units can acutally take a hit while going to a city to take it. This makes the AI much more dangerous. I think luddite was right when people where being to harsh on the AI for not being able to take cities. lol

2. They nuked GS and research aggrements into the ground. 1 city will be a huge handycap because of this.

3. Because the AI cheats on happyness it gets much less using the new faith system. I think this would make EMP easly beatable. I have not even touch the spy system yet. lol For this reason I think people who really did not like Civ5 will still not like it after G&K. EMP is already beyond Diety with the level 2 difficulty bug. Inmortal and Diety are still very silly.

4. Neuschwanstein from Gabriel Knight is a wonder in this game. lol For those who don't know Gabriel Knight is a chessy all live-action werewolf-themed adventure game that actually beat Riven in some online poll. lol Never mind the fact that only happend because eveyone who would have voted Riven voted myst instead. This is also how beauty and the beast sneaked in a best picture nomination.

Anyway I think this a good exp pack. It cannot overcome some issues but it is a major inprovement.

Edit: I really like T-hawks civ5 reports. That ICS one was pretty good. The little extra happy you get on large maps would have not made a big difference. I also learned that 1 food becomes 0.25 hammers when building settlers. duh
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Although SP CIV V has its downsides, ICS I look at you. I still think RB does not give MP enough of a try.
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TheArchduke Wrote:Although SP CIV V has its downsides, ICS I look at you. I still think RB does not give MP enough of a try.

*shrug*

I think you've gotta like the base SP game before you become willing to drop a half year into it in a PBEM.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Sareln Wrote:*shrug*

I think you've gotta like the base SP game before you become willing to drop a half year into it in a PBEM.

Not really. I wouldn't play Civ IV single player at this point either. And I already played in a Civ V pbem without liking it single player.
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lol I can tell that you guys are not caring about what I say and so I give you pictures instead. If you are following G&K you know what these pictures mean. For religion I just picked 1 production, 2 happyness and a spreader effect so I would not have to waste faith.

The point of the AI city screenshot is to show the AI does build buildings. They just get razed when you take out the city. Throw in the level 2 glitch and that's way they can get so happy.

This might seem random but I have to remind everyone that Firaxis knew the state the game was in for vanilla Civ5 (or some people were on major smoke). Dale and the TMIT (indirectly) broke the non-disclosure agreement. They quite clearly stated that some players were using the same game-breaking ideas that where "found" quite quickly.
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MJW,

I actually find your comments more useful than the pretty pictures, just didnt have anything to add.

Any comments on the actual faith or spy system yet?
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Jkaen Wrote:MJW,

I actually find your comments more useful than the pretty pictures, just didnt have anything to add.

Any comments on the actual faith or spy system yet?

1. Spy system is just a bonus to the human player. The primary use of the spy is to steal tech. By the time you take a tech lead the game is already over. You can spy without too much risk by doing it to someone half-way across the world and you don't have to go out of your way to do it. Spys can give you a small LOS so you don't have to blindly walk in when you are attacking. smile The spies can pick up information known as "intrigue" which is just a free diplo boost. You don't need to invest in the spy system at all; you are just given spies when you enter a new age.

2. Religon. After getting some faith, by building a building for example, you will get a "parthenon" you choose a belief off a list. A belief just gives you a bonus of some kind. A "parthenon" is not a reilgon yet but just a belief. A fundemental rule is that 2 religons can not have the same belief. There are a fixed number of religons but you are not screwed if you get locked out--you can take someone's elses religon if you have not founded one. If you do this you get a diplo boost with that AI.

After a while, you will be given a great prophet which you can found a religon. You choose 2 more belief's off a different list. You can use a third great prophet to enhance your religon to get 2 more belief's of a even different list. There are very strong happy belief's for example. You can of course spread your religon using prophets and missonarys.


3. Anyway I think this a decent EXP pack. They are a lot of good tweaks, for example there is no longer a bunch of CS pop-ups when you delcare war on someone--its all in one pop-up. However, if you did not like Civ5 this will not change anything. The 100hp makes a big difference, now units can get in to take out your city without getting pancaked. The problem is that EMP and below is still a joke. Religon is a big boost to you despite having to go a little out of your way to get it. AI does not expand enough so the strong happy belief's do not help it. There are also more luxs on the map which do not help the AI ether. Spies can help you against a run-away AI while spies really can not hurt you because if you have a tech-lead the game is over. All of this more than helps to overcome the better 100hp system.

I'll repeat-- level 7 and level 8 are still very silly. Level 6 is already beyond diety (from civ4:bts) due to the level 2 difficulty bug.
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MJW (ya that one) Wrote:4. Neuschwanstein from Gabriel Knight is a wonder in this game. lol For those who don't know Gabriel Knight is a chessy all live-action werewolf-themed adventure game that actually beat Riven in some online poll. lol Never mind the fact that only happend because eveyone who would have voted Riven voted myst instead. This is also how beauty and the beast sneaked in a best picture nomination.

Maybe I understand you wrong, but Neuschwanstein is not from Gabriel Knight, it exists in the real world:

Neuschwanstein Castle / Germany

Wouldn't call it a "world wonder" of course, but I wouldn't call most of the wonders in Civ5 that.
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Serdoa Wrote:Maybe I understand you wrong, but Neuschwanstein is not from Gabriel Knight, it exists in the real world:

Neuschwanstein Castle / Germany

Wouldn't call it a "world wonder" of course, but I wouldn't call most of the wonders in Civ5 that.

I knew it was from Gabriel Knight and the real world. I first saw it here: http://www.youtube.com/watch?v=3nnSSCdwj...sponse_rev at 10:40.

I do agree that the wonder choice in Civ5 is a bit strange.
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