A real update! Not quite 1AD, but close enough.
First, city screens.
Capital. Just grew onto the lake, I'll switch it out to a cottage. The missionary was rather slow to build, but I wanted to focus on food and science right now.
PLCg just finished its granary. It will be passing one of its cottages to the capital, and take back the 3/0/2 whales. With Lighthouse and Colossus, I'll have a bunch of really nice 3/0/3 tiles.
The real Zap70. The plan is to grow while building the library, and then a lighthouse.
TCR is working on a settler to snatch Sian's iron. I've spend 2 turns building the settler. 1st turn I was working 2 scientists, this turn I fired them both. At EoT, it had 25h inside it, meaning I can double-whip it next turn
RAG1 just finished whipping its library, and overflowing into a missionary.
Settler will move into position on T78, settle T79, and have a religion spread on the same turn. Borders will be popped over the fish on T84. Iron will be mined on T80. That means the workboat build will be T79 (3), T80 (9), T81 (15), T82 (21), move to position T83, connected T84.
Next turn, I'll move one of Lck's citizens off the cottages and hire a scientist. The turn after, I'll a citizen from the farm onto the cottage, so I'll grow to size 7 and be able to work 2 scientists and 2 cottages.
JF is doing... something. Maybe he wants to settle the plains hill? Borders pop over the plains hill T78. JF has 2 turns to settle, and I don't see evidence he's whipped a settler anywhere. And even if he settles, I'll have 1 inner ring of culture putting pressure onto the plains sheep tile.
Grew to size 6, I'll be switching one of the farms to a mine next turn, putting a turn into a settler, and whip out another city. This time, to grab my own native source of iron.
Not much. I'll want a lighthouse for some nice tiles.
Hey, wait a moment. How about snatching the Great Lighthouse as well? I have 5 coastal cities, 2 just off-coast, and 1 inland city. My next wave of cities will all be coastal. Of course, if I get it, then it's going to guarantee a dogpile
I have 3 BFC forests, and 1 3rd-ring forest. With IND and Hinduism, and after adjustment for multipliers, that's 3x35 + 28 = 133h. Easily enough for the GLH
2 things. I'm bringing my axe south, back home. He's served me well. Now that I no longer care about Sian, I'll let SAT take his share of the spoils.
Unfortunately for SAT, he needs to worry about this
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
So after SAT finish dealing with this, he'll take a big economy hit. And if he attacks JF, Stick'll need to spend
2 turns slogging through JF's culture. Though Stick has open borders with both neighbours, mean they can spot his attacks. So I expect it merely forces
my neighbours to stay home an militarise, giving me breathing room to tech to CKNs.
Demos. I'll be taking a bit of a food drop in a bit, alongside a big GNP spike when I turn on research to finish Metal Casting and Archery. Bring on the dogpile!
Another problem, TCR has 69/134 GPPs sunk into it. At the same time, I expect that I'll need to build a rax and pump out a few rounds of CKNs, just to fend off the dogpile. So those GPPs will be inaccessible until I start squeezing out golden age GPPs. But I've always resolved to never allow sunk costs to cloud my decision making.
Oh, have I mentioned? I have a Great Engineer, for the Machinery bulb
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
I expect ~30/70 odds for a GE/GS from my capital, in 10 turns. If a GE, I save for something like an Engineering bulb. Else, build an academy. GScientists in slots 3+ are bulbed up the liberalism line.
MC went from 76 to 133 from Start to End of Turn. I need 301 more adjusted beakers. In other words, 250 raw beakers to finish MC. Can I do that in 2 turns? I believe so, with these current wealthbuilds, I can get +124b/-32g/turn. When i whip TCR, I've decided to not aim for any overflow, and instead maintain both scientists. That means MC comes in beginning of T79.
Let's see, I'll be overflowing 12h from the Missionary. I will have 2 chops come in on T78, which will be stored as I will be building wealth. The turn I have MC available, I will put a citizen on a 0/3/0 plains hill for 9 base hammers. That means 61 base hammers on T80, enough for instant colossus
Finally, I've come to a decision, and will be settling my Great General for +3b and local +2xp next turn. Should have done it earlier, save me some unit maintenance and gain some representation beakers, but I was still in the middle of deciding what to do with the guy.