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Micro Thread

I'm procrastinating on a talk I need to write for Sunday & the C&D numbers were doing my head in, so I thought I'd try my hand at a micro plan (which should be entertaining at least lol ). Went up to T50, first couple of goes I tried settling a city 221 from Caipriniha (ignore that it's called Delhi in the sim ...) first to share corn/pigs. Then compared to a city on the grasshill near the gold (one of the conservative gold sites), and that felt like it got off the ground a lot faster.

Pic at T50:
[Image: t50withgold.JPG]
One forest (663 of Caipirinha(Delhi)) was chopped but grew back on this go.

Details on the "testrun5" sheet here. I've no feel for if it's any good or not, but I think it's better than how I started smile Biggest problem I had was finding stuff for the workers to do but the last iteration only wasted one turn on one worker, I think.
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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I'll try to get time for some simming today. Here's an updated sandbox.
https://dl.dropbox.com/u/15215428/rb1/sa...dSwordSave

We should switch to working the pigs now, lest we forget once the mine is done.
I have to run.
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Also, in my opinion we should switch to slavery this turn.

Doing so lets us finish the second worker with a chop with exactly 60/60 hammers eot 21. Without revolting, we still get the worker eot 21 with 65/60, so 4 hammers overflow into the next build. 4 hammers is as cheap a revolt as we're ever going to get, I think.
I have to run.
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...because it sounds cooler than "novice's micro draft 1".

Turn 17 - revolt to slavery.

[Image: t17.JPG]

Turn 19 - chop forest 1E of pigs.
[Image: t19.JPG]

Turn 21 - second worker completes with 0 overflow.
[Image: t21.JPG]

Turn 22 - farm the corn, the worker east of the pigs makes a 1 turn farm-stop on the wine. Start researching towards Pottery IMO. Start a warrior, keep working pigs. Existing warrior moves 3 tiles west in anticipation of chopping that forest. (Warrior moves not pictured.)

[Image: t22a.JPG]

[Image: t22b.JPG]

Turn 23 - second worker helps farming the corn.
[Image: t23.JPG]

Turn 24 - corn farmed, switch to max food. Grow in 4 turns with 0 overflow.
[Image: t24.JPG]

Turn 25 - workers chop forests 1N and 1NW of corn.
[Image: t25.JPG]

Turn 26 - borders are expanded.
[Image: t26.JPG]

Turn 27 - chops go into settler (not warrior smile). Not pictured: Work pigs this turn for +1 commerce.
[Image: t27.JPG]

Turn 28 - workers position for new chops, warrior build resumed, work corn. Warrior 3W of city moves towards SW to safeguard our second city site.
[Image: t28a.JPG]

[Image: t28b.JPG]

Turn 29 - grow to size 2, switch back to settler build (warrior is at 14/15), work corn + pigs, workers chop.
[Image: t29.JPG]

Turn 31 - settler completes, with 5 overflow. (So we could chop the forest 1W3S of Delhi instead of the forest 1W2N of Delhi for more flexible worker positioning, that lets that worker start roading towards city 2 sooner. We migth want to save that forest for GLH though.)
[Image: t31.JPG]

Turn 32 - Start a worker in capital, need more workers once Pottery is in. Settler moves to found city #2. Both workers follow.
[Image: t32.JPG]

EDIT: End of sim save:
https://dl.dropbox.com/u/15215428/rb1/mi...dSwordSave
I have to run.
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I like the way you wrote that up with the screenies, I found it a lot easier to follow than the summaries smile

(And I think I just saw where the title came from lol)
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
Reply

Excellent ideas Novice. I agree everything up to T24. However after that I would move both FWs to farm wines (This way we can grow straight to size 2):
[Image: civ4screenshot0735.jpg]

Then start chopping
[Image: civ4screenshot0736.jpg]

Switch to settler when chops land - start another chop and put 1 more turn on wines farm
[Image: civ4screenshot0737.jpg]

Build road towards new city
[Image: civ4screenshot0738.jpg]

Settler finishes 1T later, but we'll have road immediately ready and wines are 1 turn from having a farm (this also preserves some those 3rd ring forests)
[Image: civ4screenshot0739.jpg]

Positioning of the 2nd city might be somewhere else, but I assumed the same plains hill as Novice.
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We can take 1 turn out of settling time roading like this:
[Image: civ4screenshot0740.jpg]

This loses us some commerce though because of no trade connection immediately.
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Note: Only 1 warrior protecting 2 cities. Obvivously that warrior should be positioned to protect the 2nd city.
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I like your modifications, plako. Delaying the settler is fine when the road compensates, and building that road is better spent worker turns too.

Looks like the gold city isn't such a reach in practice, given our fast workers and tech limitations on worker actions.
I have to run.
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So next turn we convert to slavery. Otherwise continue mining pigs.

I've been thinking our tech path. I think pottery would be a mistake after wheel. We should focus on max growth and just focus on Pyramids now. We can't compete with Financial civs via spamming cottages better than them. I also don't see us growing our capital much to use cottages before we've AH and pigs pastured.

To me main question is - should we try to build GLH? I think it is very risky effort and we would be better of not trying unless we see that some teams are ignoring it for too long. I'm sure at least Menagerie and Gillette are trying to get it. If we give up on it, I would suggest tech path AH-Pottery-Masonry. Putting our 3rd city near copper claiming also sheep, cows and lot of forests to chop for Pyramids. 4th would be stone city. If GLH seems to not be landing, we could try to build our 5th city in a place where we could chop Lighthouse and GLH very fast. This is also lot more secure path because we can found copper city early and can locate horses.
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