thestick Wrote:True, I keep forgetting about Religion. Without Mysticism, it might be a problem. Someone's already founded Hinduism, by the way.
I ran a quick test. Growing to Size 3 won't actually speed up the Settler, so of course I'll build it at Size 2. Settler completes T27. I'm sending a Warrior down south to scout the Copper area to look for a third city spot.
By the way, maintenance is pretty high. Only two cities, 3 tiles apart, and I'm already down to 80% research, 8 beakers per turn.
Religions are usually a bit slower in MP games than in SP, as the players generally want to get workers working and at least one military tech before throwing beakers that way. So depending on how many Myst starting civs are out there you may be able to snag one.
On the research front, what level and world wrap is the game on? They both affect maintenance levels. And you'll find that min/max is your friend here, especially when you get markets and libraries on line.
Travelling on a mote of dust, suspended in a sunbeam.