Your email sounds pretty good to me. Short and simple. Should we let the Tropical Trolls know that TEAM is headed their way, or let TEAM know how to find the Trolls? They'll make contact any turn now anyways, so it might show our good intentions giving them a heads up.
Here's everyone's contact info:
sunrise089 Wrote:Team Emails:
TEAM : team.excellentangermanagement
Menagerie-trois : menagerie.trois
Team Gillette : gilletterb
Team Pirate : dg1teampirates
Team Tropical Trolls : rbtropicaltroll
I liked the email until TEAM executed our scout with no warning whatsoever. I'm now currently leaning towards something like this:
Greetings! Wrote:Screw you guys.
Lovingly,
Gillette
Thoughts?
Seriously though, I'd consider adding some snark in our first email to them. However, the reason what they did was kind of dumb is because we're in a diplo game and we can starting making teams hate them. Suggested message to Trolls:
Quote:Tropical Trolls, (Merovech, wanna work your magic here and make this better?)
We'd like to inform you that TEAM executed our scout just outside your borders without so much as a message. We played last turn and ended next to their warrior, and we logged into this turn to see a dead scout and no emails from TEAM in our inbox. As of the drafting of this message, you guys have not met them, but we thought you should know the reputation of the TEAM you are about to meet.
More importantly, we wanted to warn you so you can properly protect your capital. They'll get a promotion from that attack, and that could be quite dangerous to you if they treat you in the same manner as they treated us. We urge you to take appropriate precautions.
Gillette
Thoughts? I really don't care too much about TEAM, but I'd really like to capitalize on this opportunity to buddy up with Trolls further.
Merovech - I've added you on chat, feel free to poke me anytime. Would probably be good to chat occasionally about the state of things so we're on the same page on diplomatic stuff.
We should send something to LP's team too. This really was a reckless move in a diplo game, and we should make sure they take a diplo hit for it.
I guess the smartest thing would be to make our message to TEAM an attempt to return to neutral relations. But snark is definitely good, and we shouldn't forget about this when we're looking for a target later.
Hmm. Just got caught up, I certainly can't say I like thier execution of our scout at all. I will send that message to the Trolls right away (well, once I think of another greeting, but that shouldn't take too long) and type of something for TEAM. Too bad, I liked my message a lot, but now its kind of ironic. How does
Quote:Hello TEAM,
This was not exactly how we wanted to start our diplomatic relations with you, as we even had a nice opening letter typed up, but your brutal murder of our pacifist scout
has left us no choice but to ask you to refrain from travelling anywhere near our borders until such time as reparations have been made.
Sincerely,
Merovech
Team Gillette
sound?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
OK, let's get some stuff done here. I sent Merovech's draft over to TEAM. If they don't send something spiteful back I'll be disappointed. We also received this from Trolls:
Trolls Wrote:Despicable! We were just working on our response to your previous message when this came in. Suffice it to say we were not going to trust TEAM to begin with, but now we have even more reason to suspect them. We appreciate the warning for our capital, we will take the necessary precautions.
Darrell
Tropical Trolls
Good news is we get a quick response from them. Bad news is no mention of our border agreement message. I'd like to propose some kind of quick response back like this:
Gillette Wrote:One more note - the victory came without so much as a scratch unfortunately, so you're probably looking at a full strength C1 or Woodsman warrior.
Hope you don't see this as prying, but are you still discussing our previous message? We don't mean to rush you, but we were curious if we should be expecting thoughts from you or not .
Gillette
Wording is a little awkward but something approximating that. Just a quick chase-up. It would mostly be nice to get a quick response to their quick response.
Commodore Wrote:Wait, so you didn't receive diplo? GES posted something but mentioned his gmail was acting up.
No, we received nothing from them. I just sent our message to them and it probably implies we've received nothing from them, so hopefully they connect the dots?