As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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Newbie EitB Game?

Heh, sorry, that was a alcohol induced posting :D speaking of which, bar is open! :D

P.S.

I am still lurking for Tasunke and playing a game a day with Grigori @ the game settings, I hope you aint all as easy as all the AI's at prince settings :D
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hey, do u want to play a few of those games with me on MP?
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Instinct Wrote:Heh, sorry, that was a alcohol induced posting :D speaking of which, bar is open! :D

P.S.

I am still lurking for Tasunke and playing a game a day with Grigori @ the game settings, I hope you aint all as easy as all the AI's at prince settings :D

Prince AI? Come on son, I feel like a wuss just for sticking with Monarch.
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Map posted in lurker thread, if noone finds any serious holes in it, I'll post starting screenshots in the next 24h and you'll be off.
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Dear dedlurkers out there =)

I would very much like to be dedlurked, especially build order micro is something, it seems to me, that I could use some teaching.


Hmm, Mists maps are always interesting, if this one is especially interesting, this will be an interesting game. Interesting.
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
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superjm Wrote:Prince AI? Come on son, I feel like a wuss just for sticking with Monarch.

I usually play marathon monarch, I stuck with Prince, to get a feel for the tech pace
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I'll play one or two Hippus training games, if anyone wants to play with/against me PM me =)
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
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Id love to have someone who can teach me some things about the game.
While i know HOW to play, my decisions usually involve "Hey that looks nice and cheap and maybe useful, lets research that!" So i could use some help there >_<
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Renlen Wrote:Id love to have someone who can teach me some things about the game.
While i know HOW to play, my decisions usually involve "Hey that looks nice and cheap and maybe useful, lets research that!" So i could use some help there >_<

Make a thread and I can do that! I'm not the best in the world (heck, I'd consider myself a green if anyone asked), but I've got a few ideas.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Where do I put the thread? Dont wanna litter the forum :-0
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