Matt, I have to admit I was voting on you more to pressure than to lynch. The avalanche of voting that followed is curious. i saw a few people hedging, but you got a lot in a short time there. Wish we hadn't pushed you to roleclaim but it's enough to get me off your back
Thestick's silence is getting more suspicious. Last game he went silent when he had a lot of pressure on him. Later we found out he was talking with Injera in a private thread to get advice on how to defend. Perhaps we have the same thing going on here?
unvote
I want to check some things on another person before I follow that accusation on thestick with a vote.
I also really want to follow through and lynch thestick.
Bigger said it very well here:
Bigger Wrote:I was expecting a village thestick to respond like he did in ww15 for being the top vote-getter - confused, a little panicky, "oh no, I don't understand why everyone is voting for me again." Instead I see ww13 thestick (when he was a wolf) - cool, calm, very sparse in his words, almost unaware that anyone is even voting for him. Also agree with Zak - thestick comes off as trying hard not to react to the votes against him, hoping if he stays mostly silent the village will get bored and pick a new candidate. That's a scum strategy, imo.
If "he's an easy mislynch" is considered a relevant defense, the same can be said of Mattimeo. I think the case against thestick is stronger. If thestick is innocent, and Mattimeo isn't, then the table would have been set for a thestick mislynch. I doubt that Mattimeo would draw attention to himself with a potentially controversial Tasunke vote in that scenario.
Cross-posting with Mattimeo's claim and several other posts.
Meiz Wrote:@Azza, you've posted twice saying that waterbats post #29 confused you, hence the vote. Anything else you'd like to contribute? Same question for Aromir.
The reason I've avoided posting, and voting, up to this post is because: it's day one, it's my first game, and I do not really know the people involved.
There is a lot of speculation and noise going on, a large portion of which is likely caused by villagers jumping at shadows. Catching up with the tread though, the most suspicious individual for me is thestick and his relative apathy to his lynch count. All I have to go on is how I'd act in such a situation, and I'd certainly be a bit more proactive if a was a villager. So thestick it is, and hopefully it pays off.
On our mayoral candidates, I suppose [COLOR="Cyan"]zakalwe [/COLOR] is a lock at this point regardless, but might as well vote.
That run on Mattimeo is very interesting to me; I was actually starting to rethink my thestick vote because the deadline was approaching and he seemed to the only candidate on the block, which I would not expect if he was a wolf, barring a very early bus. In addition, an incredibly quick mass vote on someone with the limited knowledge we have now seems very scummy to me.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
When I say I avoided posting up to this post, I meant aside from the two (non) posts made previously. Just pointing that out before that slip sends a noose around my neck.