Catwalk Wrote:Merovech, both of those would be very useful mafia abilities. Protecting a target from all night abilities protects against scrying abilities and vig shots, watching a target lets you identify power roles.
Huh, I was just going off the seer ability (which I'm pretty sure isn't in this game), but I didn't think of vig protection. Power role light does not mean power role empty, after all.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
But it does everything a baner does and then some. That breaks pretty clearly with the info BRick gave us. Essentially it's a super baner. For practical purposes, just about the same as a baner if he's townie. Mattimeo, did you misinform us?
Come on, a landslide this big on thestick is as much evidence you can get that he's a very convenient mislynch due to his inactivity and foot-in-mouth. Let's hang someone else.
Catwalk Wrote:But it does everything a baner does and then some. That breaks pretty clearly with the info BRick gave us. Essentially it's a super baner. For practical purposes, just about the same as a baner if he's townie. Mattimeo, did you misinform us?
Come on, a landslide this big on thestick is as much evidence you can get that he's a very convenient mislynch due to his inactivity and foot-in-mouth. Let's hang someone else.
novice Wrote:Can you elaborate? How would a PR thestick play?
I played wolf with him and I do remember his way and his reluctances. For me a thestick with a PR would play silent hopping to not get any attention what ever and if he gets it - falling in paralysis with not knowing what to do. A normal (more so nightkill immune) thestick was far more outgoing and participating.
Again he might be wolf but if he is not (and MAtt is true too) we have let the wolves f** us real hard. (outing 2 PR's and maybe killing one of them).
The amount of people voting for him is slightly troubling, but once the Mattimeo run failed, maybe the mafia decided to bus him? THat relies on Matt being innocent though, of which I am not so sure.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
zakalwe Wrote:Granting immunity from all night actions is not what a traditional baner does. A baner only protects against kills.
are you sure about this? So there is no traditional roles like "baner" but there is a super-baner?
I don't like Matt's claim anymore. Is it plausible both thestick and matt are scum? since neither is currently voting for me, I guess not.
I wish I had caught that line from Brick earlier, though, we could use more time to discuss this. I guess Matt will have 72 hours to explain himself better.
Please don't go. The drones need you. They look up to you.
pindicator, I am crap at detecting wolves. I do think I do a little better at detecting innocents, though. My guess is Bigger, for the vague reasons stated. I think he looks like a slick wolf, making sure not to attract any conflicts and gliding into the background without looking inactive. I'm willing to go with other suspects too, including Mattimeo. Maybe Q, he seems to have kept a low profile.
The bandwagon on thestick has been building for a long time now, I don't believe the mafia is incompetent enough to not A) instruct him on not setting himself up to hang B) put enough suspicion on at least two other candidates.