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WW16: The Outlaws and The Olives

Last post was meant as answer to novice.
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Ichabod Wrote:One thing I can point out quickly against your argument, Zak: Why choose Gaspar to try and get a bandwagon/mislynch to save thestick going? If I was a wolf, I could pick an easier target (Gaspar is hard to lynch), which would lead to, most likely, a better escape goat to save thestick.
At that point, the main priority would just be to generate discussion on other suspects than thestick. Put out some feelers and see if you could get me and Novice to latch onto another lead, instead. That's what I felt you were trying to do.

Ichabod Wrote:Or to put in other words, if you are not a cat herder, who is?
The sneaky comment I referred to was the one where you said I had inflated the interpretation of a post. (No time to look up your exact wording.) I did say I was exaggerating a little when I elaborated on my case against thestick. I think you wanted to draw attention to this, but in an indirect way.

Feel free to call me a cat herder, I don't take that as a backhanded compliment.
If you know what I mean.
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Night ended. Writeup in just a minute.
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zakalwe Wrote:The sneaky comment I referred to was the one where you said I had inflated the interpretation of a post. (No time to look up your exact wording.) I did say I was exaggerating a little when I elaborated on my case against thestick. I think you wanted to draw attention to this, but in an indirect way.

Feel free to call me a cat herder, I don't take that as a backhanded compliment.

You admited yourself that you inflated the interpretation of a post:

zakalwe Wrote:About thestick's opening post. The reason it's scummy isn't only because of the format, but also because of the actual questions. Go back and read it, and you'll see that he actually states zero opinions of his own. It's all about asking open-ended questions where the answer is sure to incriminate either the person answering or the one he is suspecting. Meanwhile, thestick doesn't have to get his hands dirty.

For example, he asked me "Injera reading Catwalk as not being the kind of person to lie about real life feels suspicious to you?" All I had said was that Injera's defense of Catwalk made no sense. But thestick wants me to enumerate reasons why Injera is suspicious, taking it one step further. Alternatively, maybe I would give a clumsy answer and draw suspicion on myself, instead. An innocuous question for sure, but when all you do is ask innocuous questions, something is fishy.

(Yes, I'm exaggerating a bit here, but I'm trying to convey the tingling feeling his post gives me.)

The bolded part is what I was refering to.
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The mayor settled into his chair with a sigh. He had been arguing long into the night, but the elation of catching a member of the mafia still kept the town's spirits high. Dawn would be in a few short hours, but maybe he could just shut his eyes for a minute...

A dark shadow loomed in the doorway, startling the mayor. "Who's that?" The mayor cursed himself for the quaver in his voice.

His only answer was the gleam of yellow teeth and the crackling sound of the shadowy figure rolling his neck. The figure rushed forward still slient, in his hand a flat iron crowbar.

The newly elected mayor yelped and scrambled backwards, and the air smelled faintly of urine as his trembled in fear. "Who are you? Can we talk about th..."

Whatever else the mayor was going to say was cut off as the iron bar crunched into his gut, rupturing his stomach. He began choking on his own vomit, mostly sour wine and old cheese. He lifted his arm in a feeble attempt to ward of the next blow, and the shadowy figure's grin flashed again in the wan candlight before the heavy crowbar struck the mayor's hand, shattering every bone above the wrist.

The mayor whimpered a tried to curl up as blow after blow rained down upon his chest, his gut, his spine, his legs. With an almost elegant twist, the shadowy figure aimed between the mayor's legs and unmanned him, provoking a thin, high scream. The shadowy figure looked around himself then and swung once more, this time striking the base of the mayor's skull.

When the first men from the town arrived minutes later, the stench of feces and blood caused many of them to vomit, turning away in disgust. The strongest walked in to the mayor's office and saw a shattered, bloody ruin where once a man had been, the gaping hole in the back of the mayor's skull leaking brain matter more of a mercy than an execution.

Zakalwe, the farmer and the mayor, was dead. He was a villager.

Quote:Villager - You are a normal villager. You have decided to stand up to the mafia, and to do what it takes to root them out from your beloved town. However, you realize that you risk death in doing so, and that you are likely to be forced to embrace it.
Win Condition - You win with the village when all mafia are dead and there is at least one villager alive.

A new mayor must be elected today.
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Yay! Good game, everybody. That was fun. smile
If you know what I mean.
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That was hardly surprising, too bad he was not protected. I suggest novice for mayor.
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Apologies to everyone, I just accidently clicked on the lurker thread. I did not see anything of importance, but I thought it would be best to be honest.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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As for the zakalwe killing, I'm not surprised. I suppose novice would be a good mayor right now; if he's a wolf it's deep cover and mayor wouldn't be bad for that anyways.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Rowain Wrote:Are you kidding me??
I have to run.
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