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The Dark arts - C&D Master Thread

T37 - 2520 BC

Cliff's Notes: A team built a warrior. Another team has likely improved a food tile.

Demos:

[Image: ISDG-T37-demos.jpg]

Total rival power rose with 2000, so there is a warrior build somewhere, but neither our ranking nor the rival best value moved. Right now we have 3 unassigned warriors out there.
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CivPlayers are at 2 cities now!

Demos after their second city:

[Image: ISDG-T37-post-civplayers.jpg]

We get quite a bit of data from this settling.

The new city claimed 9 land tiles, ie it is landlocked. Their GNP shrank when the city was settled, so it might be that they don't have a connection yet between their cities (they do have The Wheel. however, so it might be finished this turn).

In power, we went from #7 at 15000 to #8. This tells us that their military right now consists of two warriors. Univers is probably the remaining team with 14000 in power.
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T38 - 2480 BC

Cliff's Notes: Apolyton's second city grew to size 2, the Germans's second city grew to size 3, and Univers' capital grew to size 3.

Demos and cities:

[Image: ISDG-T38-demos.jpg]
[Image: ISDG-T38-cities.jpg]

These demos are after I assigned our citizens after the micro plan. Things gets so much easier to follow that way.

We have three pop increases, but they are not in any of the size 4 cities, which is easily visible on the top cities screen (we had two size 5 T37 too).

That means that Apolyton had their second city grow to size 2, the Germans had their second city grow to size 3, and Univers had either their capital or their second city grow to size 3. Since their second city grew to size 2 in just 4t on T35, I think we can pretty much assume that it is their capital that is size 3 now.

Power rose by 1000, which comes from Apolyton getting 6 total population. GNP shrank due to the extra population, so maintenance costs are going to be hurting the teams that don't have a solid economy yet. Modest increases in food and production.
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What's up with the Spanish team?

I've looked at how the Spanish team is badly trailing: they haven't grown past size 2 in their capital and don't have a second city, despite having strong incentives for one and probably having started a settler long ago.

Lets look at another piece, logins to the game:

Here are the number of login events per team that are listed in Civstats, and the last turn on which we have data (I get told the number of matches in my browser, and then used the last turn with a login event):

Apolyton: 26 (T26)
Realms Beyond: 39 (T31)
Germans: 29 (T26)
CivPlayers: 27 (T23)
CFC: 25 (T27)
Univers: 24 (T20)
CivFr: 31 (T31)
WPC: 32 (T29)
Spanish: 24 (T18)

Now, we put the number of logins in relation to the number of turns:

Realms Beyond: 39 / 7 = 5.57
CivFr: 31 / 7 = 4.43
WPC: 32 / 9 = 3.556
Germans: 29 / 12 = 2.417
CFC: 25 / 11 = 2.273
Apolyton: 26 / 12 = 2.167
CivPlayers: 27 / 15 = 1.8
Univers: 24 / 18 = 1.333
Spanish: 24 / 20 = 1.2

This is further reinforced by that there is only a single login handle in use by the Spanish team: Boa. To me this reinforces my theory that the Spanish team lost their settler. It is especially noteworthy that all the logins are very short. Yes, playing the turns goes quickly, but if you're in a team game with an active team you have to take screen shots, maybe check things to answer questions et c. The longest logged in time I've seen for them is four minutes, and there were only one of that length.
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The power 1000 comes from the city going to size 2 and it is not coupled with total population, right?
--
Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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kjn Wrote:This is further reinforced by that there is only a single login handle in use by the Spanish team: Boa.

Isn't that pretty much the same thing we're doing? Everyone logs in with the same handle that is.
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waterbat Wrote:The power 1000 comes from the city going to size 2 and it is not coupled with total population, right?

1k power for every second population total. Cities sized 3 + 1 and cities sized 2 + 2 both yield a total of 2k power.
I have to run.
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nabaxo Wrote:Isn't that pretty much the same thing we're doing? Everyone logs in with the same handle that is.

Well, we have a few different handles, I think m_h uses "Realms Beyond", and I think Ruff used "Realms Beyond Egypt".

But few handles and hardly more than one login per turn strongly implies a single player logging in. I mean, CivFr logs in nearly four times as frequently, WPC three times, and the Germans and CFC two times.
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novice Wrote:1k power for every second population total. Cities sized 3 + 1 and cities sized 2 + 2 both yield a total of 2k power.

oh wow. this may explain why i had to give up on power tracking so early in my last C&D efforts. i thought for sure 3+1 = 1000 power and 2+2 = 2000 power. thanks novice.
--
Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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T39 - 2440 BC

Cliff's Notes: Noone got anything but us, but we can now with reasonably certainty peg Apolyton's army at 3 warriors, CivFr's at 2 warriors, the Spanish's at 1 warrior, and one of WPC, the Germans, CivPlayers, or Univers has an army of 4 warriors.

Demos:

[Image: ISDG-T39-demos.jpg]

Note that these demos are without our citizens in their proper places and without the gold mine. I will update the C&D sheets once that is done.

Even if there were no changes among our rivals, we still gained some new interesting bits. Our power increased to 18000, and we are now #5. That puts 4 teams at 18000 and 19000 power.

By going through the non-volatile power values (from tech, population, and buildings) I could give better assessments of the units of each team.

WPC: 11000 base; 2 warriors listed
Spanish: 17000 base; 1 warrior listed
Apolyton: 13000 base; 2 warriors listed
The Germans: 11000 base; 2 warriors listed
CivFr: 14000 base; 2 warriors listed
CivPlayers: 11000 base; 2 warriors listed
CFC: 9000 base; 3 warriors listed
Univers: 1000 base; 2 warriors listed

CivFr, and the Spanish are the known top-power teams. Apolyton can reach 19000 by assigning a third warrior. The only teams that can reach 18000 or 19000 in a sensible manner are WPC, the Germans, CivPlayers, and Univers, giving them a total of four warriors. CFC would need 5 warriors to reach 19000.
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