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1.31 bugs still not corrected?

I am about Flying fortress well known bug.
Next turn will battle near trolls Pyth village. Defender my magic spirits ,raiders -war trolls. Under Flying fortress. trolls bypass to town easy.
(if magic spirit change to foot corporeal units, this will disable to move outside the village)

Also, if you enchant magic spirit by flight, then the war trolls will flee soon (at ~10 turn). And, when they flee then they disappear completely, not with a 1/2 probability -It's the second,but insecticide only, bug.

Also, you can try to cast stasis on this raiders, and see it'll disappear partialy, instead of just free of stasis
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Posession can not be dispelled.
Also, if the caster hero have casting skill less than the cost of the pumped spell,and this hero cast this spell from item, then it can pump it by negative value only!
(The best way to test it with starting caster hero and item with disenchant area.)(its also nasty with drain life in item)
Do you need the savegame?
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Asfex Wrote:Posession can not be dispelled.
Also, if the caster hero have casting skill less than the cost of the pumped spell,and this hero cast this spell from item, then it can pump it by negative value only!
(The best way to test it with starting caster hero and item with disenchant area.)(its also nasty with drain life in item)
Do you need the savegame?
Yeah - I cannot dispel Possession either.
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After banishing a computer wizard, I noticed his city enchantments were still active. Shouldn't they have been dispelled as he can't use mana for anything but casting the Spell of Return?
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shirts Wrote:After banishing a computer wizard, I noticed his city enchantments were still active. Shouldn't they have been dispelled as he can't use mana for anything but casting the Spell of Return?
As long as the have mana, they can upkeep the global spells. smile
Only the people crazy enough to think they can change the world of Arcanus and Myrror can do it. rolleye
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shirts Wrote:After banishing a computer wizard, I noticed his city enchantments were still active. Shouldn't they have been dispelled as he can't use mana for anything but casting the Spell of Return?

I've noticed this even when the wizard only has one or two cities remaining and I've taken all his/her nodes. Even big enchantments remain - like suppress magic or Armagedon.
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shirts Wrote:After banishing a computer wizard, I noticed his city enchantments were still active. Shouldn't they have been dispelled as he can't use mana for anything but casting the Spell of Return?
It might make sense for the computer to turn off certain globals while trying to cast spell of return, but being banished doesn't mean you can't use mana for anything but spell of return, it means you can't cast any spells other than spell of return.
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Anyone seen a hero with increased casting skill? This ability cost 1pick. Other way i see the hero with 'u8' ability in tweaker.There is no icon for it. I suppose its a lost 'caster' ability. But the hero with this stat do not have extra caster mana.
This stat was in 1.2 patch. I'll glad,if it'll fixed in wizards,not in magic.exe.
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Asfex Wrote:Anyone seen a hero with increased casting skill? This ability cost 1pick. Other way i see the hero with 'u8' ability in tweaker.There is no icon for it. I suppose its a lost 'caster' ability. But the hero with this stat do not have extra caster mana.
This stat was in 1.2 patch. I'll glad,if it'll fixed in wizards,not in magic.exe.

Yes, this costs 1 pick and grants extra 2.5mp per level. It works in vanilla for sure, can't recall if I saw this in Insecticide.
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Asfex Wrote:Anyone seen a hero with increased casting skill? This ability cost 1pick. Other way i see the hero with 'u8' ability in tweaker.There is no icon for it. I suppose its a lost 'caster' ability. But the hero with this stat do not have extra caster mana.
This stat was in 1.2 patch. I'll glad,if it'll fixed in wizards,not in magic.exe.

No, never so far. I remember this happening, but it seems to have stopped.
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