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The Kuriotates: A Tale of Centaurs, Hubris, and Unbridled Enthusiasm

Merovech Wrote:Booo! This thread used to be awesome! I want more updates! mischief

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I have no idea what's going on in this game. Presumably Plako and Ilios are trying to win. But they've not declared war on each other (Ilios keeps rejecting overcouncil resolutions to declare on Plako). I guess they're trying to out-economy each other to peaceful victories. Plako's got three of the lesser towers built, which makes me think he's going for a tower victory. It's been a while and he hasn't build the fourth, though, so maybe he can't get the mana he needs. In which case he has to take it from either us, Thoth, or Ilios. Not sure what he's waiting for in that case; he should be able to roll over us pretty easily, and Thoth even more so.

What Ilios doing? Not sure. Maybe also heading for an altar victory?

No sign of enemy stacks, but Plako's mages aren't far off because they destroy several improvements per turn. Kwythellar's mostly out of improved tiles to work, and will soon be starving. Naggarond's in slightly better shape, and Avelorn's still basically untouched.

Loss of resources and massive war weariness is taking its toll. Naggarond's okay because it has the Mercurian gate with its -80% war weariness. A gambling house keeps Avelorn happy as long as I run science no higher than 20%, and I just cash-rushed one in Kwythellar.

I founded a new city on top of nightmares and gifted it to the Mercurians. Commodore was improving some tiles next to it but the workers were gone this turn; presumably Plako snatched them. But at least that city gives us nightmares. We also used a great engineer to rush RotNK in Avelorn. Starting producing military again this turn. It should give us one S9, 4-promotion ratha per turn from this point forward.

Got an airship cooking in Naggarond. When that's done I'll load it up with mounted units and try to find a way to put the hurt on someone.

Our economy is in a shambles. We used to pull in close to 400 gpt running 0% science. Now it's more like 120 gpt. I think the era of teching is over.

Meanwhile, we're proceeding with the Altar plan. Got one layer built, and another great person due in Avelorn at the end of next turn (around 85% chance of prophet). I suspect we can get the first six layers done in the next twenty turns or so, if Ilios and Plako keep letting us live. At that point, I guess we build a Kuriotate palace in Avelorn, swap into God-King, and make a mad dash to build the final layer.
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goodjob Much better!
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Alright, time for another update.

DaveV has taken over the Elohim. Looks like he's planning to shake things up.

But first things first. Several turns ago, we got a peace offer from Ilios. He sent it when Commodore was threatening his city with Basium and some Valkyries. So I rejected it.

Then, a few turns later, Plako offered peace. That's a different story. I accepted and started producing workers everywhere. We're not going to be able to rebuilt the enclaves he pillaged, but at least we can get our bonus commerce sources reconnected, and enough food that our cities won't starve while we're working specialists.

The next turn, Plako finished the Rites of Oghma. He's also popped a golden age since then. So he's got a tower victory right around the corner.

Then Ilios dropped out of the game. Dave has replaced him. And it looks like he's going to be a lot less passive. I offered peace to the Elohim two turns ago. He countered by offering peace in exchange for some gold. I rejected that.

This turn, he fired Sanctuary and declared war on Plako.

Meanwhile, it looks like Commodore's poised to invade Bob. I added some centaurs to the invasion crew. Bob's pretty strong now (he's got beasts and Eidolons), and we've got no form of collateral, but I'll back that play.

Finally, our altar plan? Proceeding at a crawl. We've got two layers built now, another prophet (hopefully) due in four turns, two more four turns after that.
We've also got a great sage on standby in case we get unlucky with a great person, to fire our second golden age.
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