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[Spoilers] Boldly Going...on a Bender and Pissing Off Xenu

For some reason I thought warriors couldn't be built once you had copper hooked up and axes were on the board. As for the other comment: confirmed, I'm a jerk. Haha. Looking forward to a Twins movie reference (I'm Arnold Schwarzenegger, Xenu is DeVito, Catwalk is left out).
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The rule is once you have copper hooked and Hunting tech you can't build warriors. I'm not sure that Quechas are actually exempt though...? Not sure.
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Man, that's gonna suck if true. Installing Civ at work to build sandbox and check on that. Network admins are gonna love me. shhh
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I think, though I am not sure, that quechas can upgrade directly to macemen, meaning they can be built after BW and hunting.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Regarding UU availability I think your UU will be available to build one generation after its normal equivalent unit would have obsoleted. So since warriors are replaced by axes you can build quechas right along until axes are obsoleted by maces, if I have it right. Not sure how that would apply to drafting and musketeers, though...once France has Rifling can they keep drafting musketeers?

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Oh, and @ Scooter...I understood the SUCK IT BRICK city name when you did that, but where does your hostility toward a friendly, petty tyrant come from? I've never been anything but nice to everyone on this forum and don't deserve this!*

*the truth of this statement may be questioned by some.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Hmm, somehow I managed to overlook Byzantium having Mysticism smile We should have taken them instead.
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Given that we're the only team with Mysticism, we're all but certain to get one of Hinduism or Buddhism. Want to go worker/quechua/settler and land Meditation or Polytheism in the expansion straight away? I think that'll give us time to get Mining and Bronze Working, allowing us to identify copper before expanding. There is a small gambit that I wanted to try in 42: Tech Meditation first, then stop with 1t left and switch to Polytheism for 3t. Go back to Meditation, then resume Polytheism first. That way, if someone is waiting for us to found a religion before going for the other one, they'll be sorely disappointed. And speaking from experience, getting two religions in your expansion is pretty awesome.
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Mayben but probably not at the expense of worker techs. Maybe Picard can sandbox this while he isn't working.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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The save is in... Looks like SIP is going to be the best option. We have two CG warriors, so I think MAYBE we can go worker/worker, straight to BW, then chop out a settler.

I like racing out to the religion, but I don't want to do it at the expense of slowing down our first settler. I want to get workers up to chop ASAP.

Quick sim:

mining - 44b - 4t
hunting - 34b - 4t
BW - 105b - 10t
meditation - 70b
polytheism - 88b

Techs: Hunting, Mining, BW (T16), pottery (T25) --> probably better to do fishing before pottery. Will want to chop the WB for city 2.

Worker first, 8t. Quechua, 5t (grow to size 2), worker 5t.

Worker:

T8 - Move to corn.
T9-12 - Farm. (city growth EoT, border expansion)
T13 move to deer.
T14-16 - camp deer.
T17 - move to forest.
T18 - worker B to forest.
T18-20 - worker A chop.
T19-21 - Worker B chop.

Max speed to a religion (meditation): ~15t. No one will do this at the expense of all other worker/economic. We need to get to cottages fast because I think we'll go broke as soon as we plant a second city. (note: after running sim, down to -4 when plopping down #2 if my sandbox is good).


T 18: decision. 1t Quechua (3 overflow) followed by 2t Quechua (1t growth, change to settler for 2t for chops), change back. City needs 2t growth. Can found NE of fish on T26, chop for WB that turn in either city, probably from #2 to hook fish 1t faster.

This is a purely economic opening and ignores religion. For now, since T1 is easy, I'm going to SIP and set tech to Mining. Hunting will be next. Interchangble, but in case anyone is tracking demos, I want them to know someone is going for BW. I want to discuss how to get that religion, but I don't want a crippled opening.

Thoughts?

Edit: actually set tech for hunting. 50/50, both will be done before the corn is finished being farmed.
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