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Epic 19 - T-hawk

As promised, here's the report on Monday night. smile

http://www.dos486.com/civ4/epic19/

Edit for a scoring summary:

10 AD:
255,000 km land area
343 GNP naturally, 585 GNP cheesed

1500 AD:
740,000 km land area
17,509 GNP

Domination Victory in 1505 AD.
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Great Game, Congratulations!
Wenn die Sonne der Kultur tief steht, werfen selbst Zwerge einen langen Schatten - Karl Kraus
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Aha! I have a pointer for the master of GNP absurdity. Set your cities to build research on the scoring turn instead of culture; you produce the same amount of beakers as culture from the hammers, but you get a 1.2* the beaker amount due to the inherent tech bonus for researching anything besides the starting techs with no prereqs.

You bested me in the non-cheese GNP @ 10AD, and I think that is one that should be used, but now I'm motivated to see what I could get to on that turn. The Cup finals game has to end first though, which it shows no signs of doing...
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Nicely played.



Up to now, my 10AD land position is still barely on top smile (my GNP is clearly rubish compared to yours and Timmys, but the AIs were so useless that I had no pressure to improve it)

Still curious about the 4th city vs a settler.
Sure you get a few bonus (like already having level 2 culture, income and all), but a settler could easily walk for 3-4t just to be sure you didn't settle 1 tile away from a ressource (just be carefull not to play with fire and wait until barbarians appear)
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Well played. I wasn't sure that anyone would reach the corporations by 1500AD, but your game proved that Sid's Sushi was indeed in play. Let's see if someone can manage to beat that GNP number.

The joke was on you with this comment though:

T-Hawk Wrote:Iron Working did reveal an iron nearby, where my fourth new settler (eighth city overall) claimed. (By the way, Sullla, this is becoming very predictable in your maps. This is about the fourth Sullla map in a row where we've had no copper nearby but iron within easy reach. I understand the rationale, to discourage axeman rushes while not crippling the player, but let's mix it up a bit more.)
This is an unmodified map. smile The start looked interesting enough that I just went with it, without even going into the Worldbuilder to check the rest of it. Unfortunately I did not have time to play the game myself. I think it turn out OK, even with those bizarre icy islands in the extreme north.

You're also correct with your comment on an Organized civ perhaps not being the best choice for this scenario. Ethiopia was picked more for flavor reasons than anything else, as a civ we had never played before in any of our games. Plus, you have to admit that the Creative trait did synergize well with the land area scoring goal, at least at the 5AD deadline.

All these excellently-played Ethiopia games might even help the RB Apolyton Demogame, no? lol
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Sullla Wrote:Well played. I wasn't sure that anyone would reach the corporations by 1500AD, but your game proved that Sid's Sushi was indeed in play. Let's see if someone can manage to beat that GNP number.
Another game with a science rate I can't believe. I am lucky to found a corp in the 1700s. These games are proving there is something I am missing big time in the science field...
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timmy827 Wrote:Set your cities to build research on the scoring turn instead of culture

Ah, right. I remembered that at the 10 AD checkpoint, but for 1500 AD (which was three weeks later, and very late at night), I had the pre-BTS behavior in mind where building culture would get the Free Speech multiplier.


Jabah Wrote:Still curious about the 4th city vs a settler.

You're probably right. My 4th city was very weak the whole game; it only had 2 towns and never got above size 12 until Sid's Sushi.


Sullla Wrote:Plus, you have to admit that the Creative trait did synergize well with the land area scoring goal, at least at the 5AD deadline.

All these excellently-played Ethiopia games might even help the RB Apolyton Demogame, no? lol

Yes, Creative was definitely great for this game. Without that trait, chopping Stonehenge is the only correct move and seriously hurts anyone who misses it. The Oromo Warrior was also perfectly timed for a conquest phase between the scoring checkpoints, and the Stele could have been used for GNP in 10 AD or even 1500 AD. Organized was a miss, but three out of four ain't bad. smile

I've been lurking at the Apolyton game, just haven't had anything to say while watching our scout move ten tiles in a week. wink


LKendter Wrote:Another game with a science rate I can't believe. I am lucky to found a corp in the 1700s. These games are proving there is something I am missing big time in the science field...

This game wasn't normal as far as calendar progress. The Advanced Start accelerates the game by around 75 turns on Epic speed, so 1500 AD in this game was equivalent to 1725 AD in a normal game.

I don't have any big secrets as far as science: just cottage everything and always trade for any tech that you can get. I didn't even pull any of the usual tricks like a Bureaucracy slingshot or early Academy in this game.
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