As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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Wheel of Fortune

scooter Wrote:Unfortunately I think I'm going to get home just an hour or so after this thing airs. I'll have to look around online to see if there's a way to watch after the fact.

From what I've seen they don't show them online. If I have my media PC / DVR working, I will see if I can get a clip up
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scooter Wrote:Unfortunately I think I'm going to get home just an hour or so after this thing airs. I'll have to look around online to see if there's a way to watch after the fact.

you don't own a recordgin device?

Whats your first name rego, so I know which one is you?
Please don't go. The drones need you. They look up to you.
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Bigger Wrote:you don't own a recordgin device?

Whats your first name rego, so I know which one is you?

It will be me and 2 women, so it should be fairly apparent lol
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I don't have easy access to a TV, but if you could record and post it here, I'd definitely watch it.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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I was hoping you'd humiliate yourself, but not bad goodjob. $5800 is more than enough to pay for that server upgrade RB has been looking for mischief.

Darrell

P.S. I think Tala dug you.
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I am watching right now. Green shirt, right?

"There is no wealth like knowledge. No poverty like ignorance."
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He's the one on the left with the grey hair.
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The nametag is all wrong.

"There is no wealth like knowledge. No poverty like ignorance."
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You did explain to him that even though it's spelled d-a-n that it's actually pronounced keek, right?
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darrelljs Wrote:P.S. I think Tala dug you.
Tala was too busy kicking his ass to dig him. How the heck did she guess the final question? Her 4 letters were basically useless.

"There is no wealth like knowledge. No poverty like ignorance."
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