There's a number of games out there (including Guild Wars) that show stuttering and/or crashing on some dual-core systems. The problem has to do with these games bypassing the windows API to access the system clock, and not taking into consideration how multi-core alters said timings.
One age-old solution has been to force the application (or your computer) into single-processor mode. But there's a convenient alternative that allows you to skip that:
http://www.amd.com/us-en/assets/content_...er_113.zip
For my new AMD 64 X2, the GW Intro screen was stuttering like crazy. After applying this patch, smooth as silk.
One age-old solution has been to force the application (or your computer) into single-processor mode. But there's a convenient alternative that allows you to skip that:
http://www.amd.com/us-en/assets/content_...er_113.zip
For my new AMD 64 X2, the GW Intro screen was stuttering like crazy. After applying this patch, smooth as silk.