As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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Stair-Traps to Watchout For

Yep it's cheesy to allow mobs to spawn right at entrances, boss mobS even. What is worse is there are some entrances hiden just behind a wall so there's no way to tell if the entrance is trapped until you step out. King William Street is one of these deadliest traps.

A lot of quest bosses are spawn near or by the entrance (supposedly save you from having to search for them!?) and we have examples of that as early as early act1. What makes King William Street deadly is that the two side quests you get together (Demon of Notoriety - Kill Mutilator and Daddy's Dead - Kill Morbat) on your way to Cannon Street Rail spawns the two bosses together grouped as one. Two times now they spawned right outside at the entrance on the other side of the wall. Both time, AliceBrock and 10FeetTallAlice barely escaped with ~200/1000 HP. That's escaped, quit the game - within 2-3 seconds of stepping out.

Morbat - Screecher - Phasing and fire field attack
Mutilator - Releases balls of electricity when hit.
Tough combo [Image: eek.gif]

Anyone has the two quests coming up want to test if it still spawn both bosses if only one of the quest is taken? That might be the wiser way to go, taking one of those quests at a time.


KoP












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Tested

Taking only one of the quest will not spawn the other boss. They are not so tough when the area is cleared and they are singled out. 10FeetTall pretty well kept them shocked, phased and stunned this time so they had no time to pull their little tricks.

I still wouldn't want to face them both together, with a mob, and surprised!

KoP
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