(October 23rd, 2012, 12:22)Commodore Wrote: Mali (excellent 0pt) even considered.
FDR of Mali would be pretty awesome.
Or Huyana of Mali for the greens (if they get 6 points). That's one powerhouse pick.
But Hydra's idea of Mehmed of the Aztecs... Sure, once you'll reach the mid-game you can whip all over, but it assumes that you have enough food to do so, and you'll reach the mid-game much later than the other teams. Hunting/Mysticism has to be the worst pair of starting techs in the game...
Furthermore, I consider that forum views should be fluid in width
One thing that strikes me as odd is that none of the non-Fin people are looking at foregoing AH for a while and just mining the sheep. Foodhammer-wise, it's equal, and that one extra commerce takes a while to pay for the cost of AH. Fin it's a little better given the bonus boosts the sheep pasture to 3c.
If only you and me and dead people know hex, then only deaf people know hex.
I told rego to mine the Sheep. He's considering it. He's also considering not settling the Fish, which I think is a mistake. If it was a Clam that's a viable option but not a Fish. I think he should take Rome if available; Mining/Fishing are the perfect starting techs and it comes with a an excellent UU and okay UB. If he does take Mali and settle off the lake, he'll have a t22 Granary, and he'll need it without the 6F Fish tile .
Hum, here's the next revision. Would someone for whom Novice's tool does not cause errors run this through? It needs a great deal of evening up I'm sure.
If only you and me and dead people know hex, then only deaf people know hex.
Total map unfairness (standard deviation in weighted land quality): 1719
Player 0
Victoria of Sumeria
156 land tiles.
(121 grass, 32 plains, 3 deserts, 0 tundra, 0 snow. 48 forests, 14 jungles, 0 flood plains, 0 oasis. 26 hills.)
2361.5 total land quality.
7.13 average land quality.
806.0 total food potential.
2.44 food per non-ocean tile.
131.0 total hammer potential.
0.40 hammers per non-ocean tile.
731.5 total commerce potential.
175 coastal tiles.
117 ocean tiles.
Player 1
De_gaulle of India
155 land tiles.
(132 grass, 23 plains, 0 deserts, 0 tundra, 0 snow. 42 forests, 25 jungles, 0 flood plains, 0 oasis. 28 hills.)
2424.0 total land quality.
6.99 average land quality.
871.5 total food potential.
2.51 food per non-ocean tile.
130.0 total hammer potential.
0.37 hammers per non-ocean tile.
792.0 total commerce potential.
192 coastal tiles.
138 ocean tiles.
Player 2
Isabella of Mali
117 land tiles.
(100 grass, 15 plains, 2 deserts, 0 tundra, 0 snow. 34 forests, 16 jungles, 0 flood plains, 0 oasis. 23 hills.)
1793.5 total land quality.
7.41 average land quality.
590.5 total food potential.
2.44 food per non-ocean tile.
101.0 total hammer potential.
0.42 hammers per non-ocean tile.
543.5 total commerce potential.
125 coastal tiles.
83 ocean tiles.
Player 3
Suryavarman of England
261 land tiles.
(139 grass, 96 plains, 1 deserts, 25 tundra, 0 snow. 92 forests, 15 jungles, 0 flood plains, 0 oasis. 57 hills.)
4037.5 total land quality.
7.15 average land quality.
1227.0 total food potential.
2.17 food per non-ocean tile.
316.0 total hammer potential.
0.56 hammers per non-ocean tile.
1062.5 total commerce potential.
304 coastal tiles.
117 ocean tiles.
Player 4
Elizabeth of Carthage
197 land tiles.
(142 grass, 52 plains, 3 deserts, 0 tundra, 0 snow. 65 forests, 15 jungles, 0 flood plains, 0 oasis. 43 hills.)
3105.0 total land quality.
7.29 average land quality.
968.0 total food potential.
2.27 food per non-ocean tile.
233.0 total hammer potential.
0.55 hammers per non-ocean tile.
875.0 total commerce potential.
229 coastal tiles.
118 ocean tiles.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Total map unfairness (standard deviation in weighted land quality): 1719
Player 0
Victoria of Sumeria
156 land tiles.
(121 grass, 32 plains, 3 deserts, 0 tundra, 0 snow. 48 forests, 14 jungles, 0 flood plains, 0 oasis. 26 hills.)
2361.5 total land quality.
7.13 average land quality.
806.0 total food potential.
2.44 food per non-ocean tile.
131.0 total hammer potential.
0.40 hammers per non-ocean tile.
731.5 total commerce potential.
175 coastal tiles.
117 ocean tiles.
Player 1
De_gaulle of India
155 land tiles.
(132 grass, 23 plains, 0 deserts, 0 tundra, 0 snow. 42 forests, 25 jungles, 0 flood plains, 0 oasis. 28 hills.)
2424.0 total land quality.
6.99 average land quality.
871.5 total food potential.
2.51 food per non-ocean tile.
130.0 total hammer potential.
0.37 hammers per non-ocean tile.
792.0 total commerce potential.
192 coastal tiles.
138 ocean tiles.
Player 2
Isabella of Mali
117 land tiles.
(100 grass, 15 plains, 2 deserts, 0 tundra, 0 snow. 34 forests, 16 jungles, 0 flood plains, 0 oasis. 23 hills.)
1793.5 total land quality.
7.41 average land quality.
590.5 total food potential.
2.44 food per non-ocean tile.
101.0 total hammer potential.
0.42 hammers per non-ocean tile.
543.5 total commerce potential.
125 coastal tiles.
83 ocean tiles.
Player 3
Suryavarman of England
261 land tiles.
(139 grass, 96 plains, 1 deserts, 25 tundra, 0 snow. 92 forests, 15 jungles, 0 flood plains, 0 oasis. 57 hills.)
4037.5 total land quality.
7.15 average land quality.
1227.0 total food potential.
2.17 food per non-ocean tile.
316.0 total hammer potential.
0.56 hammers per non-ocean tile.
1062.5 total commerce potential.
304 coastal tiles.
117 ocean tiles.
Player 4
Elizabeth of Carthage
197 land tiles.
(142 grass, 52 plains, 3 deserts, 0 tundra, 0 snow. 65 forests, 15 jungles, 0 flood plains, 0 oasis. 43 hills.)
3105.0 total land quality.
7.29 average land quality.
968.0 total food potential.
2.27 food per non-ocean tile.
233.0 total hammer potential.
0.55 hammers per non-ocean tile.
875.0 total commerce potential.
229 coastal tiles.
118 ocean tiles.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Thanks Xenu. Bleh, looks like it got weirded out by the Astronomy-islands there, settlement of those will be more dependent on who gets the tech first. One thing is clear, Rego (who I've assumed as Mali, might be another) is losing to Scooter, need to skew the islands northward there.
If only you and me and dead people know hex, then only deaf people know hex.
One thing that might be important about the starts: Some civs, but not all, have a forest on the only tile that borders the fish lake and grabs both the agriculture resource and the sheep. This puts them a turn behind the others if they move.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.