I believe it is now reporting day, and I'm going to be offline for a couple days, so here goes:
Pre-game thoughts: the magic number for a medium map is 12 planets. If I have room to expand, I'd like to get the twelve best planets available, and grow them as fast as I can, while keeping the AIs friendly.
2300: Send the colony ship to Maalor, one scout to Omicron, the other scout to Anraq.
2302: Scout2 built: send it to Artemis.
2303: Settle Maalor. Wow - Ultra Rich. This game will be a micromanagement nightmare, but what a boost! Omicron is a pretty bad planet, but may be needed as a stepping stone to better worlds. Send new Scout2 to Berel. Send three colonists to Maalor. Crank up Ecology spending on Kholdan to get +1 Pop.
2304: Two Scout2s built: send to Primodius and Morrig. Three more colonists to Maalor.
2307: A nice free tech:
2305-2314: Keep sending colonists to Maalor.
2316: Maalor hits max factories; plow the overflow from the reserve back into Maalor.
2317: Start heavy-duty micromanagement: use the = button to double Maalor's production, put the rest into Kholdan.
For the rest of the game, I used the magic of positive feedback to double Maalor's production (except when I forgot), building a colony ship every 4 turns during the expansion phase, and putting the extra into Artemis for extra research. Anything beyond that went into the neediest developing planet.
2355: Contact with Silicoids. They have 9 planets, alliances with Psilons and Bulrathi. They agree to 25 BC trade.
2362: Humans take Kailis (their colony ship barely killed 3 long range NPG mediums), with my colony ship 6 turns away . They agree to 45 BC trade, NAP. They have 5 planets, no alliances. I scrap the enroute colony ship.
2368: High council meets: me vs. Silicoids. Everyone abstains, so I can vote for the rocks :D. Relations improve to Amiable. They sign NAP.
2372: Colony on Nyarl gives contacts with Psilons (1 planet) and Bulrathi (5 planets). Both agree to minimum trade.
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2374: Humans agree to break alliance with Silicoids; Silicoids demand Battle Computer III to break alliance with Psilons, I refuse.
2375: High council meets: me vs. Bulrathi. Everyone abstains, I vote for the Bulrathi, relations improve to Amiable. Bulrathi agree to NAP. Scoring:
Colonist = 9 votes + 12 planets = 63
Researcher = 76
Diplomat = 52
During phase 2, I built missile bases and a virtual fleet over all my planets (1 click into a Huge design). When crises arose, it was easy enough to pump reserve money into the threatened world and produce defenses while the attackers were enroute.
2384: IT9 stolen from Silicoids; Psilons threaten me for being too powerful.
2390: Psilons give an attaboy for trade.
2398: Psilons threaten me for being too big.
2399: Bulrathi refuse to break alliance with Silicoids or Psilons.
2400: ECM 2 stolen from Humans.
That was way too close.
2401: Duralloy Armor stolen from Silicoids.
2402: Controlled Barren stolen from Humans.
2303: Neither Silicoids nor Bulrathis will break alliance with the other for free.
2404: Anti-Missile Rockets stolen from Silicoids, Humans framed.
2407: Personal Deflector Shield stolen from Silicoids, they complain and drop to Restless (switch spies to Hide). Bulrathi want computer tech to break alliance with Silicoids.
2410: Controlled Tundra stolen from Humans.
2412: Another threat from the Psilons.
2413: Battle Computer 2 stolen from Psilons, Silicoids framed.
2416: Planetary Shield 5 stolen from Humans; Robotic Controls 3 stolen from Psilons, Silicoids framed. Silicoids issue a threat.
2422: Psilons declare war.
2423: Range 4 stolen from Humans; Humans declare war.
2424: Bulrathi refuse to break alliance with Silicoids.
2425: High council: me vs. Silicoids; they fail 21/35. Scanners detect an incoming Human fleet.
2428: Battle at Crius. Humans are destroyed in two planetary missile volleys.
2432: Battle at Vox. Two Human stacks destroyed, two retreat.
2433: Death Spores stolen from Psilons, Silicoids framed.
2436: I attack Bootis, clearing the Human fleet. Hyper-V Rockets stolen from Psilons, Silicoids framed. Silicoids issue a threat.
2440: Psilons attack Nyarl, retreat with one Nova left.
2441: Inertial Stabilizer stolen from Psilons.
2442: My attack on Kailis destroys a few ships and missile bases. Humans agree to peace and minimum trade. Psilons agree to peace (for 2000 BC ), won't trade.
2449: Bulrathi agree to break alliance with Silicoids for 1600 BC.
2450: High council: me vs. Silicoids:
Colonist = 16 votes + 12 planets = 28
Researcher = 120 (I emphasized the economic techs).
Diplomat = 36
With a huge tech lead, the mop-up should be no problem. By 2474, I've beaten down the AIs a bit:
And, in fact, I did just enough to elect myself in 2475:
Domination win in 2475. So, total score:
Colonist = 63+28 = 91
Researcher = 76+120 = 196
Diplomat = 52+36 = 88
Victory = 100
Total = 485x2 = 950
Post-game analysis: I needed a lot more diplomat and colonist points to unite the triad. I think I did pretty well for the first 75 years (although I should have emphasized Planetology research more), but I needed to get three of the AIs to declare on the fourth during the second 75 years. Then I could have eaten that guy's empire and made his enemies happy.
Pre-game thoughts: the magic number for a medium map is 12 planets. If I have room to expand, I'd like to get the twelve best planets available, and grow them as fast as I can, while keeping the AIs friendly.
2300: Send the colony ship to Maalor, one scout to Omicron, the other scout to Anraq.
2302: Scout2 built: send it to Artemis.
2303: Settle Maalor. Wow - Ultra Rich. This game will be a micromanagement nightmare, but what a boost! Omicron is a pretty bad planet, but may be needed as a stepping stone to better worlds. Send new Scout2 to Berel. Send three colonists to Maalor. Crank up Ecology spending on Kholdan to get +1 Pop.
2304: Two Scout2s built: send to Primodius and Morrig. Three more colonists to Maalor.
2307: A nice free tech:
2305-2314: Keep sending colonists to Maalor.
2316: Maalor hits max factories; plow the overflow from the reserve back into Maalor.
2317: Start heavy-duty micromanagement: use the = button to double Maalor's production, put the rest into Kholdan.
For the rest of the game, I used the magic of positive feedback to double Maalor's production (except when I forgot), building a colony ship every 4 turns during the expansion phase, and putting the extra into Artemis for extra research. Anything beyond that went into the neediest developing planet.
2355: Contact with Silicoids. They have 9 planets, alliances with Psilons and Bulrathi. They agree to 25 BC trade.
2362: Humans take Kailis (their colony ship barely killed 3 long range NPG mediums), with my colony ship 6 turns away . They agree to 45 BC trade, NAP. They have 5 planets, no alliances. I scrap the enroute colony ship.
2368: High council meets: me vs. Silicoids. Everyone abstains, so I can vote for the rocks :D. Relations improve to Amiable. They sign NAP.
2372: Colony on Nyarl gives contacts with Psilons (1 planet) and Bulrathi (5 planets). Both agree to minimum trade.
[img][/img]
2374: Humans agree to break alliance with Silicoids; Silicoids demand Battle Computer III to break alliance with Psilons, I refuse.
2375: High council meets: me vs. Bulrathi. Everyone abstains, I vote for the Bulrathi, relations improve to Amiable. Bulrathi agree to NAP. Scoring:
Colonist = 9 votes + 12 planets = 63
Researcher = 76
Diplomat = 52
During phase 2, I built missile bases and a virtual fleet over all my planets (1 click into a Huge design). When crises arose, it was easy enough to pump reserve money into the threatened world and produce defenses while the attackers were enroute.
2384: IT9 stolen from Silicoids; Psilons threaten me for being too powerful.
2390: Psilons give an attaboy for trade.
2398: Psilons threaten me for being too big.
2399: Bulrathi refuse to break alliance with Silicoids or Psilons.
2400: ECM 2 stolen from Humans.
That was way too close.
2401: Duralloy Armor stolen from Silicoids.
2402: Controlled Barren stolen from Humans.
2303: Neither Silicoids nor Bulrathis will break alliance with the other for free.
2404: Anti-Missile Rockets stolen from Silicoids, Humans framed.
2407: Personal Deflector Shield stolen from Silicoids, they complain and drop to Restless (switch spies to Hide). Bulrathi want computer tech to break alliance with Silicoids.
2410: Controlled Tundra stolen from Humans.
2412: Another threat from the Psilons.
2413: Battle Computer 2 stolen from Psilons, Silicoids framed.
2416: Planetary Shield 5 stolen from Humans; Robotic Controls 3 stolen from Psilons, Silicoids framed. Silicoids issue a threat.
2422: Psilons declare war.
2423: Range 4 stolen from Humans; Humans declare war.
2424: Bulrathi refuse to break alliance with Silicoids.
2425: High council: me vs. Silicoids; they fail 21/35. Scanners detect an incoming Human fleet.
2428: Battle at Crius. Humans are destroyed in two planetary missile volleys.
2432: Battle at Vox. Two Human stacks destroyed, two retreat.
2433: Death Spores stolen from Psilons, Silicoids framed.
2436: I attack Bootis, clearing the Human fleet. Hyper-V Rockets stolen from Psilons, Silicoids framed. Silicoids issue a threat.
2440: Psilons attack Nyarl, retreat with one Nova left.
2441: Inertial Stabilizer stolen from Psilons.
2442: My attack on Kailis destroys a few ships and missile bases. Humans agree to peace and minimum trade. Psilons agree to peace (for 2000 BC ), won't trade.
2449: Bulrathi agree to break alliance with Silicoids for 1600 BC.
2450: High council: me vs. Silicoids:
Colonist = 16 votes + 12 planets = 28
Researcher = 120 (I emphasized the economic techs).
Diplomat = 36
With a huge tech lead, the mop-up should be no problem. By 2474, I've beaten down the AIs a bit:
And, in fact, I did just enough to elect myself in 2475:
Domination win in 2475. So, total score:
Colonist = 63+28 = 91
Researcher = 76+120 = 196
Diplomat = 52+36 = 88
Victory = 100
Total = 485x2 = 950
Post-game analysis: I needed a lot more diplomat and colonist points to unite the triad. I think I did pretty well for the first 75 years (although I should have emphasized Planetology research more), but I needed to get three of the AIs to declare on the fourth during the second 75 years. Then I could have eaten that guy's empire and made his enemies happy.