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Turn Reporting Thread

Made a mistake and didn't remeber to choose anything to build at Losing. Changed that to Granary after ending turn.

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MM cities according to the micro plans from Novice. Not sure what to do with our military units. I'm moving some of them towards west to support the settling of Gold city. TEAM did have access to forested Deer tile it seems.

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TEAM settled gold city.

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Buddhism was founded. Checked trade screen with TEAM. No copper or horses connected.

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Power graph after turn roll.

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Getting Writing in 3 turns is lot harder in real game than sandbox (Those 2 missing beakers really count) so I'm working some suboptimal tiles. It might be that working riverside grassland north from Bloody Mary was not totally nescessary, but I didn't want to count every beaker to be on the safe side.

Horses had been pastured for 2 turns so I was able to finish them in this turn.

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Someone else is probably heading towards Writing too. I hope someone finishes Oracle soon. If not we might be better of teching towards Priesthood instead of Mathematics.
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There was already 1 turn of road on horses so I decided to cottage the tile E of it with other worker. Otherwise played according to the new micro plan. I've set city micro ready for the net turn so that BM works riverside grassland and HN Deers, but that can be changed.

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Demographics:
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Cities:
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Graphs (after ending turn so I could get M3's included)
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Kept the micro i.e. getting the 1 beaker from working grassland riverside in BM. There are resource belts between nations.

Settler moving towards TEAM.

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Next turn we can whip settler for gold site.

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