2300, hey ho, let´s go. And I turn off events.
Only a yellow and a purple star are in range, so I scout both, with the colony accompanying my scout shp to the yellow star.
2303
Maarlor, the yellow star host a 50 pop ultra rich. This will be fun! I begin the wild population dispatching game.
2309
I quickly check out techs and decide to go mostly for the more expensive ones to get more points in 2375. Except for Barren, which I prefer over a cleanup tech to get more colonising options. To avoid waste, maalor starts a colony ship already as ultra rich means pop grow can´t keep up with production. Especially with the Klackons.
I should have tried to make it my main planet instead of Klackon in retrospect.
2313
Artemis is uncovered and we find the Fusion Bomb... yay.
Well at least I get my Weapon Tech level to 8 that way.
Why not something as awesome as scatter V, though.. (And just to prove the point, Sulla gets it.)
2318
Maalor builds its first colony ship, and a death system is uncovered to the south. I design LR Laser and Kholdan starts to build them. Screenie 1.
2319
Barren Enviroment comes in. I pour everything into Fuel Cell Research
2322
Way too fast my 2nd colony ship comes in, I can´t even send it out yet. 2 new barren colony ships are enroute to be built.
2326
Just in time for my 2nd barren colony ship, fuel cells range 5 come in, nuclear engines are next. I pour research into construction asap.
A new barren colony ship takes 3!! turns at Maalor.
2328
Herculis a fertile terran is uncovered to the west. I need this planet immeaditly.
2330
Berel is colonized, Kholdan maxes and goes on full tech mode.
2331
Primodius is colonized.
2334
Two more colony ships and a bunch of LR Laser long range patrols fan out.
2335
Waste is reduced by 20%. Computer is researched next. Artemis is colonized, Kholdan starts to send out small population support packages to outlying colonies.
2336
I encounter the Humans at Vox in the north.
2338
I colonize Herculis and chase away Bulrathis from a dead planet called Klystron to the east.
2341
Anraq is colonized.
2344
Paranar is uncovered, a bulrathi world.
2346
Nuclear engines are discovered and built into my colony ships.
2348
Vox is colonized, as well as Gion. The Klackon Menance expands like a cancer.
2349
Imra is colonized.
2354
Omicron maxes and thus adds 60 research points.
2356
Ukko is colonized. Not good. I have soon control over the whole galaxy, but this will hamper my diplomacy probably, as exactly this turn the Humans and the Silicoids call me and say hallo.
2357
I start trade with both, but they are already wary and at unease.
2358
I finally snatch the terran planet to the north, Crius. And elections begin. I got 5 votes, the Bulrathis 7 with one by the Psilons. So I can´t vote for them as they would win otherwise.
2362
The Silicoids ask for a NAP by themselves. I need more range to contact the other races.
2375
The last 13 years I spent trying to hyper tech myself to some levels and gain the level 7 fuel cells to establish contact. I should have rushed to death enviroment earlier then i did, though.
My points:
Diplomacy: Only the humans and the silicoids I have met. I am neutral (10 points) with the humans and amiable (14 points) with the rocks. At least I managed to get decent relations with both.
Expansion: My current planets number 13, though I should have managed to colonize those hostile planets more quickly. 3*13 equals 39. My population enables me to vote with 7 votes at the council. 21 points.
Technology: Looks better, though others may beat me here again. I managed from CPUs to Weapons: 10-8-10-10-11-11, which gives me a decent 60 points.
Altogether I have 144 points at 2375.
Not too shabby, but I think I could have made 150 with some more races met and another dead planet. At 2450 planets are not as important but tech and diplomacy is, so I will work on that now.
Only a yellow and a purple star are in range, so I scout both, with the colony accompanying my scout shp to the yellow star.
2303
Maarlor, the yellow star host a 50 pop ultra rich. This will be fun! I begin the wild population dispatching game.
2309
I quickly check out techs and decide to go mostly for the more expensive ones to get more points in 2375. Except for Barren, which I prefer over a cleanup tech to get more colonising options. To avoid waste, maalor starts a colony ship already as ultra rich means pop grow can´t keep up with production. Especially with the Klackons.
I should have tried to make it my main planet instead of Klackon in retrospect.

2313
Artemis is uncovered and we find the Fusion Bomb... yay.

Why not something as awesome as scatter V, though.. (And just to prove the point, Sulla gets it.)
2318
Maalor builds its first colony ship, and a death system is uncovered to the south. I design LR Laser and Kholdan starts to build them. Screenie 1.
2319
Barren Enviroment comes in. I pour everything into Fuel Cell Research
2322
Way too fast my 2nd colony ship comes in, I can´t even send it out yet. 2 new barren colony ships are enroute to be built.
2326
Just in time for my 2nd barren colony ship, fuel cells range 5 come in, nuclear engines are next. I pour research into construction asap.
A new barren colony ship takes 3!! turns at Maalor.
2328
Herculis a fertile terran is uncovered to the west. I need this planet immeaditly.
2330
Berel is colonized, Kholdan maxes and goes on full tech mode.
2331
Primodius is colonized.
2334
Two more colony ships and a bunch of LR Laser long range patrols fan out.
2335
Waste is reduced by 20%. Computer is researched next. Artemis is colonized, Kholdan starts to send out small population support packages to outlying colonies.
2336
I encounter the Humans at Vox in the north.
2338
I colonize Herculis and chase away Bulrathis from a dead planet called Klystron to the east.
2341
Anraq is colonized.
2344
Paranar is uncovered, a bulrathi world.
2346
Nuclear engines are discovered and built into my colony ships.
2348
Vox is colonized, as well as Gion. The Klackon Menance expands like a cancer.
2349
Imra is colonized.
2354
Omicron maxes and thus adds 60 research points.
2356
Ukko is colonized. Not good. I have soon control over the whole galaxy, but this will hamper my diplomacy probably, as exactly this turn the Humans and the Silicoids call me and say hallo.
2357
I start trade with both, but they are already wary and at unease.
2358
I finally snatch the terran planet to the north, Crius. And elections begin. I got 5 votes, the Bulrathis 7 with one by the Psilons. So I can´t vote for them as they would win otherwise.
2362
The Silicoids ask for a NAP by themselves. I need more range to contact the other races.
2375
The last 13 years I spent trying to hyper tech myself to some levels and gain the level 7 fuel cells to establish contact. I should have rushed to death enviroment earlier then i did, though.
My points:
Diplomacy: Only the humans and the silicoids I have met. I am neutral (10 points) with the humans and amiable (14 points) with the rocks. At least I managed to get decent relations with both.
Expansion: My current planets number 13, though I should have managed to colonize those hostile planets more quickly. 3*13 equals 39. My population enables me to vote with 7 votes at the council. 21 points.
Technology: Looks better, though others may beat me here again. I managed from CPUs to Weapons: 10-8-10-10-11-11, which gives me a decent 60 points.
Altogether I have 144 points at 2375.
Not too shabby, but I think I could have made 150 with some more races met and another dead planet. At 2450 planets are not as important but tech and diplomacy is, so I will work on that now.