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Micro Thread

(November 30th, 2012, 13:23)zakalwe Wrote: Btw., out of curiosity. Is it possible to make do with 7 workers, by chopping one forest into the granary on T78? I'm away from my civ computer so I can't check, but it seems like that should work, in theory.

This doesn't work, our overflow from the granary is capped at 60 adjusted hammers, 30 base hammers.
I have to run.
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Turn 70 seems to've rolled around awfully fast after Turn 60 yikes

Can I have graphs next turn please, for the history report.
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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(December 1st, 2012, 05:09)novice Wrote:
(November 30th, 2012, 13:23)zakalwe Wrote: Btw., out of curiosity. Is it possible to make do with 7 workers, by chopping one forest into the granary on T78? I'm away from my civ computer so I can't check, but it seems like that should work, in theory.

This doesn't work, our overflow from the granary is capped at 60 adjusted hammers, 30 base hammers.

I thought maybe it was capped at 60 base hammers, but I guess that is the old system.
If you know what I mean.
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(November 27th, 2012, 12:52)zakalwe Wrote: The worker E NE of WIFOM can make it to the tile S SW of Pidgeons.

In the most recent micro plan, the tile E-NE of WIFOM isn't roaded. So either we need to waste two worker turns doing that, and a third moving north, or we need to whip a worker in the north in order to meet the T81 deadline. Maybe whip a worker into the GW in Horse's Neck, instead of that settler? Maybe just stack the whip anger and whip the monument, too.
If you know what I mean.
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If we're doing the failgold thing there's no need to rush the GW too much in HN.

We could do the failgold thing with Moai instead/as well, but we have no coastal cities atm...
I have to run.
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Another thing, what's our deal with TEAM in the east? Our next city after stone might have to be 4E of HN, to secure furs.
I have to run.
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(December 1st, 2012, 17:32)novice Wrote: Another thing, what's our deal with TEAM in the east? Our next city after stone might have to be 4E of HN, to secure furs.


peace treaty Wrote:No settling on the peninsula area East of Losing before T101 unless a deal is reached.
Current tentative settling plan includes Trolls on PH 2S of furs and having the furs being contested. Possibly having TEAM settle the hill west of the stone and then having Trolls settle south of that again if food is present.




So those're the currently proposed cities in the east, but we need to talk to TEAM first.
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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It would be good to not have to rush to settle that peninsula. By t101 TEAM will probably have claimed the furs with their gold city's third ring, though. So, hm.
I have to run.
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Thinking about it, the fur city is pretty crap compared to many other sites, so I guess we should leave it be until t101 and let furs be furs.
I have to run.
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T71 sandbox: https://dl.dropbox.com/u/49396026/rb/tro...dSwordSave

We should monitor the culture on the forested hill N-NE of Horse's Neck, to see if we're gaining, and how fast.
If you know what I mean.
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