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[SPOILERS] scooter, pindicator, and Huayna Capac try some fast Zulu cuisine

(December 14th, 2012, 17:16)NobleHelium Wrote: I was thinking we would heal up the scout before popping the hut.

Agree with guarding with warrior and healing up scout. How fortunate comm teleport-failed!
Refraining from further comment until i get off work
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(December 14th, 2012, 11:58)scooter Wrote: 1) That sign is lying, it's 2T to chop it, not 1.
2) Stick with the plan right - chop with both workers this turn, then mine, then mine the coppper.
3) Should we dump that chop into something other than a granary at LJS?
4) I figure we'll need more warriors so I started one at Zaxby's. Any objections?

1) Yeah, my habit is to write the amount of turns an action has been done on that tile. I honestly didn't think anybody did it different tongue
2) Sounds good
3) Um, probably should put that chop into another worker. In fact, I think that's what the next build out of LJS should be.
4) Sounds good
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I like to use "1t Cottage" for count-up and "Cottage 2t" for count-down (which is what the guys in the ISDG are using).
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Done. Pindicator, can you cover the turn tomorrow? I won't really be around.

I definitely think worker should be the next thing in LJS, it's just a matter of if we want to jump up to sz3 before finishing it or not. EIther way I dumped the chop into the worker. Also, we hopefully see horses at EoT.
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Turn 054



Everybody remember's that patch of plains that we were all gambling had uranium or iron right? We were a little off:

[Image: y4muNZ2MWNWWhZo5_UAm0ujOB8HZacN5m1fpj9-r...pmode=none]



Horses! At the capital! So the military situation looks good; we just need to hook these guys up. I was trying to figure out how we could bring the workers down south to hook up said horses, but now I'm starting to think we want to hook up the copper first. Because these aren't the only horses we can see:

[Image: y4mMeEl7xAw12_wDp7qnTydKiCEz0Ik1CwEMygs-...pmode=none]

An impi or two would be nice, so perhaps we do want to get that copper mined next and have newer workers take care of the south.

The McWarrior in McDonalds finished and I think we should do a worker next there:

[Image: y4m56--RxABALDcyoX_FTiMRRvPLZw5mdgpzIS93...pmode=none]

Borders pop in 7 turns. In 5 turns a worker will be at 35/60 - we can whip it then and finish it at 70/60.
Worker moves onto gold t60 *will need the warrior to cover
Borders expand t61 and worker mines
McDonalds grows back to size 2 on t63
Mine finishes t64
McDonalds grows to size 3 on t66

(To compare, if we build the worker naturally, it finishes end of t62. moves to the mine t63. And gold is mined on t67. The city reaches size 3 on t65.)

We can also do some sort of middle ground where we whip the worker later for more overflow, but that will delay the time when we reach size 3 and can realistically work the gold mine.


Now LJS:

[Image: y4m9mKBjMfLT1O1FCHgYoqjCAEHrSQtga10YyfH6...pmode=none]

If we choose to bring our workers down and hook up the horses straight away, I'm pretty certain I want to grow to size 3 before starting the worker. But if we keep the workers up north to do the copper first then it may be better to get the worker finished so it can work on the horses as soon as it comes out.



Questions:
1) What's our next tech? I'm thinking Sailing, Masonry, Archery, or Writing all have valid points.
2) What's our plan with McDonalds?
3) Ditto with Long John Silver's
4) Not pictured: the panther is back and within range of our warrior guarding the hut. I'm going to advise we fortify the warrior on its forested hill and let the panther suicide against him. The scout is in LJS this turn and we have 4 turns to heal up.
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Can we hover over Commodore's horse and see whether he's hooked it up?

Yeah let's keep the warrior in place this turn and hopefully the panther attacks him. What strength is the panther? tongue
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I'm not quite sure how to decipher, but here it is:

[Image: y4meh2yMMgi4En0jyO7w33ri2oHyQFrvOtG9LTbM...pmode=none]
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Yeah, that's hooked up. Bummer...
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(December 15th, 2012, 14:38)NobleHelium Wrote: Yeah, that's hooked up. Bummer...

In that case, I think our workers need to hook up that copper.
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(December 15th, 2012, 14:38)NobleHelium Wrote: Yeah, that's hooked up. Bummer...

It's improved, but not connected to his capital.
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