December 19th, 2012, 16:51
(This post was last modified: December 19th, 2012, 16:56 by plako.)
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I've been running the micro plan. Looking good. Zakalwe, could you share it with me (plako.plako). There are little edits I'd like to do e.g.
* Worker B movement is probably faulty on T83-85. On T83 it should probably go SE-E-SE-S and cottage (Otherwise the cottage isn't finished on time there and G can't move forward on T85).
* We need just 0-10% slider to finish Fishing. Definately good idea to use as low slider as possible, but as you said taking trade routes into account makes things a bit more difficult
December 19th, 2012, 17:22
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(December 19th, 2012, 16:51)plako Wrote: I've been running the micro plan. Looking good. Zakalwe, could you share it with me (plako.plako). There are little edits I'd like to do e.g.
* Worker B movement is probably faulty on T83-85. On T83 it should probably go SE-E-SE-S and cottage (Otherwise the cottage isn't finished on time there and G can't move forward on T85).
* We need just 0-10% slider to finish Fishing. Definately good idea to use as low slider as possible, but as you said taking trade routes into account makes things a bit more difficult
You can edit it now. Yeah, just set the slider as low as possible to finish Fishing EOT82, when we get there. I don't think there's any typos in those worker movements. You're probably just misreading it. We're NOT cottaging the riverside grass tile, because it eventually needs a farm to irrigate the corn.
If you know what I mean.
December 19th, 2012, 17:31
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Ok. So it seems I've made a mistake with G then. Probably won't be my last.
December 19th, 2012, 18:27
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I'm sure there are genuine typos in the plan as well.  A playthrough with a fresh set of eyes is very much appreciated.
If you know what I mean.
December 20th, 2012, 05:02
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It looks like there's a chance we might be able to finish Fishing already on EOT81. If we can do that (without changing the tile assignments, just by adjusting the slider) then we should do that. It would let us both start and finish the workboat in On The Rocks one turn sooner.
If you know what I mean.
December 20th, 2012, 05:24
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(December 20th, 2012, 05:02)zakalwe Wrote: It looks like there's a chance we might be able to finish Fishing already on EOT81. If we can do that (without changing the tile assignments, just by adjusting the slider) then we should do that. It would let us both start and finish the workboat in On The Rocks one turn sooner.
We couldn't quite do it using just the slider, but Bitter was set to work one scientist T81 and two scientists T82 onwards. By instead working two scientists on T81 and one on T82 (and again two on all subsequent turns), we are able to complete Fishing EOT81. This does not delay growth in Bitter, so the micro plan remains otherwise unchanged, except that On The Rocks develops faster.
I have updated the micro plan and changed Bitter's tile assignments in-game, as well as setting the slider to 20%.
In summary: Run 20% slider on T81, and work two scientists in Bitter. Work one scientist in Bitter on T82, growing EOT82, and two scientists on T83+.
If you know what I mean.
December 20th, 2012, 05:40
(This post was last modified: December 20th, 2012, 05:41 by plako.)
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Good improvement.
Near WIFOM what do you think about farming the riverside grassland instead of cottaging grassland? We've representation so faster growth and then hiring some Scientists instead of working 1 commerce cottage is short term more beneficial.
December 20th, 2012, 05:43
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Hmmm, that's probably a very good idea.
Here's a projected sandbox for T82:
https://dl.dropbox.com/u/49396026/rb/tro...dSwordSave
Fishing has been researched EOT81, and the hammer count in the chariot in the capital is finally correct. I'll try out the farm idea.
If you know what I mean.
December 20th, 2012, 08:26
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It looks like we do come out ahead with the farm on WIFOM's riverside grass, although I guess it depends on how much you value cottage turns.
I made a new sheet with this variation:
https://docs.google.com/spreadsheet/ccc?...SFE#gid=14
I redid the micro for our three southern workers, so instead of making three grassland cottages, we now make one grassland farm, one grassland cottage, and one riverside plains cottage. This lets us grow the city faster, gives a lot of flexibility for tile configuration, and we also save some worker turns moving north. I would go for this variation; note that it starts to diverge from our previous plan on T82.
If you know what I mean.
December 21st, 2012, 06:55
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When you play the turn can you get me screenies of inside the cities please, plako?
I'm a moron & forgot to either ask for them last turn or grab them when I logged on yesterday  And I'm scared of logging in while we're up in case I accidentally click something and break Zakalwe's intricate plan
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