(December 24th, 2012, 10:24)Commodore Wrote: ...need it named...
Riverview Acres?
Babbling Brook?
Pacific Haven?
Hidden Valley?
EitB 25 - Perpentach
Occasional mapmaker
Occasional mapmaker
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
Poll: How should I play this one? You do not have permission to vote in this poll. |
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Peaceful like a lamb | 5 | 12.20% | |
Gruff but defensive, like a billy goat | 4 | 9.76% | |
Aggressive, like Lambert, the Sheepish Lion post-therapy | 8 | 19.51% | |
A horrific mad hurricane of violent destruction, like a toddler | 24 | 58.54% | |
Total | 41 vote(s) | 100% |
* You voted for this item. | [Show Results] |
[spoilers] Commodore: Worse than Toku, it's Giggles of Siam!
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Hidden Valley! That's great.
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...or not. Thoth! We've got a problem. I think we need to consider that the power rating reflects two of these guys.
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Hmm.
Those pics aren't showing up for some reason? But if that last one shows a pair of Impis...I fear our Light Brigade is in for a spot of bother.
fnord
Wellll, only one impi for sure, but their power and a two-pop whip suggests another axe or impi in the fog, and given Scooter/Noble/Pindicator's caution, I'll bet they've covered McD's with something. And even if its a warrior, it gets 20% culture defense now.
Sooooo...no harm, no foul? We'll see, but we'll be able to have the reinforcing archer in the backstop city here before the impi could smack it; coupled with the warrior and soon-chopped archer, this is a secure non-pink dot that still leaves copper spot open. Also, note the FORT sign. The Long Salt Lake isn't safe for Zulus to settle.
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*ouch*
Playing hookey from xmas and eitb pb. Looked in at the game Dammnit. So close. If our unit moves had been a little more defensive, we could have had two warriors and a chariot on the Gold Pink dot site this turn. That south east chariot/warrior pair is badly out of position. Trying for a double pink dot was a reach, trying for double pink dot and a possible city gank was a bridge to far. In any event, we're in good shape to found in place and settle up the copper city in a couple of turns. [grumpyoldman] I don't much like the tech path so far. Sailing before Writing would have enabled another happy (whales) for the cost of a WB and would open up the opportunity for an early overseas city. TBH, it doesn't matter all that much, we don't have the hammers available atm to take advantage of either Writing or Sailing. But I think we'll get more advantage from Sailing than we will from Math right now. [/grumpyoldman]
fnord
Well, to be realistic, it was all really dependent on Zaxby's. If it had been horses/no resources, the city push would have worked well. Copper was always going to have this outcome. We're not incredibly far on the back foot atm; deer/ivory(!)/sheep/two riverside grasslands and a ton of forests is a pretty good third city.
I'm with you on the benefit of Sailing over Writing, but it's hard to diss an early Maths. We need, as you say, hammers hammers hammers as well as happy, and thanks to Mr. Impi, we've got a happy boost incoming shortly. We need to figure out which order the next three techs come online in: Sailing/HBR/Construction. Copper is almost moot if we can survive to Peacemoths.
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Um, so I was right about the power rating, thank goodness. And it's a bit hot over here for the copper plant this second. I moved the chariot/warrior 1NW along the forest's edge. Not enough to completely stop them if they opt to tear me a new one; but if they take the shot, kill both, and then cackle to themselves and offer peace...I'm fine with a 10t NAP to settle the copper with. Otherwise, this is too much to push along a firewire.
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A curse to laggy power graphs. I think Scoopin popped a power-tech in addition to the impi production, but it's hard to be sure without C&D. Noble's been posting up a storm in their thread, which means more power is probably incoming.
At the moment, however, we're #1 in that, at least. Completely average GNP and Crop Yield, good MFG. I'm hoping we can start getting better once Hidden Valley's good tiles can come online. This will be a nice city very soon. Olaf chopped a bit to the west, and now both are going to chop the NW woods for an archer. Ivory->Sheep->deer online, with the riverside getting cottages as the workers move. It's a fine city, imperfect as its founding was. Finally, let's look back home. I am tempted to beg wolves right now and just plant Verdant Acres, trusting the strong bows of our men until we can put even stronger bows on our mammoths. In that case, my plan would be to swap to granary in TM next turn, grow unhappy into size five, double-whip the extra worker out, and donate the horses to VA until the capital's WB makes it over.
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Well, here's the situation post-Zulumove. Looks like we can probably extract everyone intact, and that impi caught himself a good eyeful of sexy archer action. However, if these swarms keep up we'll have a devil of a time moving much forward past Hidden Valley and whatever we put north.
Man, if only someone had researched Sailing.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. |