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Poll: How should I play this one?
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Peaceful like a lamb
12.20%
5 12.20%
Gruff but defensive, like a billy goat
9.76%
4 9.76%
Aggressive, like Lambert, the Sheepish Lion post-therapy
19.51%
8 19.51%
A horrific mad hurricane of violent destruction, like a toddler
58.54%
24 58.54%
Total 41 vote(s) 100%
* You voted for this item. [Show Results]

 
[spoilers] Commodore: Worse than Toku, it's Giggles of Siam!

(December 24th, 2012, 10:24)Commodore Wrote: ...need it named...

Riverview Acres?
Babbling Brook?
Pacific Haven?

Hidden Valley?
EitB 25 - Perpentach
Occasional mapmaker

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Hidden Valley! That's great.
If only you and me and dead people know hex, then only deaf people know hex.

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...or not. Thoth! We've got a problem. I think we need to consider that the power rating reflects two of these guys.
[Image: Civ4ScreenShot0328.JPG]
If only you and me and dead people know hex, then only deaf people know hex.

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Hmm.

Those pics aren't showing up for some reason?

But if that last one shows a pair of Impis...I fear our Light Brigade is in for a spot of bother.

Half a league, half a league,
Half a league onward,
All in the valley of Death
Rode the six hundred.
"Forward, the Light Brigade!
"Charge for the guns!" he said:
Into the valley of Death
Rode the six hundred.

2.

"Forward, the Light Brigade!"
Was there a man dismay'd?
Not tho' the soldier knew
Someone had blunder'd:
Theirs not to make reply,
Theirs not to reason why,
Theirs but to do and die:
Into the valley of Death
Rode the six hundred.

3.

Cannon to right of them,
Cannon to left of them,
Cannon in front of them
Volley'd and thunder'd;
Storm'd at with shot and shell,
Boldly they rode and well,
Into the jaws of Death,
Into the mouth of Hell
Rode the six hundred.

4.

Flash'd all their sabres bare,
Flash'd as they turn'd in air,
Sabring the gunners there,
Charging an army, while
All the world wonder'd:
Plunged in the battery-smoke
Right thro' the line they broke;
Cossack and Russian
Reel'd from the sabre stroke
Shatter'd and sunder'd.
Then they rode back, but not
Not the six hundred.

5.

Cannon to right of them,
Cannon to left of them,
Cannon behind them
Volley'd and thunder'd;
Storm'd at with shot and shell,
While horse and hero fell,
They that had fought so well
Came thro' the jaws of Death
Back from the mouth of Hell,
All that was left of them,
Left of six hundred.

6.

When can their glory fade?
O the wild charge they made!
All the world wondered.
Honor the charge they made,
Honor the Light Brigade,
Noble six hundred.
fnord
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Wellll, only one impi for sure, but their power and a two-pop whip suggests another axe or impi in the fog, and given Scooter/Noble/Pindicator's caution, I'll bet they've covered McD's with something. And even if its a warrior, it gets 20% culture defense now.
[Image: Civ4ScreenShot0330.JPG]

Sooooo...no harm, no foul? We'll see, but we'll be able to have the reinforcing archer in the backstop city here before the impi could smack it; coupled with the warrior and soon-chopped archer, this is a secure non-pink dot that still leaves copper spot open.
[Image: Civ4ScreenShot0331.JPG]

Also, note the FORT sign. The Long Salt Lake isn't safe for Zulus to settle. shades
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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*ouch*

Playing hookey from xmas and eitb pb. Looked in at the game

Dammnit. frown

So close.

If our unit moves had been a little more defensive, we could have had two warriors and a chariot on the Gold Pink dot site this turn. That south east chariot/warrior pair is badly out of position. frown

Trying for a double pink dot was a reach, trying for double pink dot and a possible city gank was a bridge to far. wink

In any event, we're in good shape to found in place and settle up the copper city in a couple of turns.

[grumpyoldman] I don't much like the tech path so far. Sailing before Writing would have enabled another happy (whales) for the cost of a WB and would open up the opportunity for an early overseas city.

TBH, it doesn't matter all that much, we don't have the hammers available atm to take advantage of either Writing or Sailing.

But I think we'll get more advantage from Sailing than we will from Math right now. [/grumpyoldman]
fnord
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Well, to be realistic, it was all really dependent on Zaxby's. If it had been horses/no resources, the city push would have worked well. Copper was always going to have this outcome. We're not incredibly far on the back foot atm; deer/ivory(smile!)/sheep/two riverside grasslands and a ton of forests is a pretty good third city.

I'm with you on the benefit of Sailing over Writing, but it's hard to diss an early Maths. We need, as you say, hammers hammers hammers as well as happy, and thanks to Mr. Impi, we've got a happy boost incoming shortly. We need to figure out which order the next three techs come online in: Sailing/HBR/Construction. Copper is almost moot if we can survive to Peacemoths.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Um, so I was right about the power rating, thank goodness. And it's a bit hot over here for the copper plant this second. I moved the chariot/warrior 1NW along the forest's edge. Not enough to completely stop them if they opt to tear me a new one; but if they take the shot, kill both, and then cackle to themselves and offer peace...I'm fine with a 10t NAP to settle the copper with. Otherwise, this is too much to push along a firewire.
[Image: Civ4ScreenShot0337.JPG]
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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A curse to laggy power graphs. I think Scoopin popped a power-tech in addition to the impi production, but it's hard to be sure without C&D. Noble's been posting up a storm in their thread, which means more power is probably incoming.
[Image: Civ4ScreenShot0339.JPG]

At the moment, however, we're #1 in that, at least. Completely average GNP and Crop Yield, good MFG. I'm hoping we can start getting better once Hidden Valley's good tiles can come online.
[Image: Civ4ScreenShot0340.JPG]

This will be a nice city very soon. Olaf chopped a bit to the west, and now both are going to chop the NW woods for an archer. Ivory->Sheep->deer online, with the riverside getting cottages as the workers move. It's a fine city, imperfect as its founding was.
[Image: Civ4ScreenShot0338.JPG]

Finally, let's look back home. I am tempted to beg wolves right now and just plant Verdant Acres, trusting the strong bows of our men until we can put even stronger bows on our mammoths. In that case, my plan would be to swap to granary in TM next turn, grow unhappy into size five, double-whip the extra worker out, and donate the horses to VA until the capital's WB makes it over.
[Image: Civ4ScreenShot0341.JPG]
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Well, here's the situation post-Zulumove. Looks like we can probably extract everyone intact, and that impi caught himself a good eyeful of sexy archer action. However, if these swarms keep up we'll have a devil of a time moving much forward past Hidden Valley and whatever we put north.
[Image: Civ4ScreenShot0352.JPG]

Man, if only someone had researched Sailing. frown
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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