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Asfex mod

This mod tendence is balance spells. This mean hardcore changing the spell effect if its impossible to change its cost for balance.
The normal units are the Aureus based. The list of changes is inside.
To install: just owervrite the files (make backup copy of it) in 1.31 patch (or insecticide).

Also: do not forget to uncheck "monsters gone wild " and "rampart monsters" boxes at the start of the game: Elsewhere the ord of raiders may ruin all. (include computer wizards).
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the major changes are:
Poison lower the natural units resistance by 1/10 per poison attack strength, but not more than 1 per attack (so, guardian spirit rush is not so easy)
Death curses gives the mana, casting skills for the caster
Petrify and weakness have the additional effect like poison (is wrote up).
All pumped direct damage spells cost 3/5 the Vanilla cost and strength ,but hits with +2 to hit, if its casted by the wizard.Anyway, the max damage of this spells remain the same as vanilla.
The "monsters gone wild" chesckbox cause nodes generate the wild monsters every game turn. Like "revolting raiders".

Bugs? comments?
Based on the insecticide n patch.This is beta. but this is best than nothing. Feel free to change spell cost, and unit's cost, upkeep.
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This looks like a very good start to an insecticide mod (the kind I'm still working on), but you surely have programming chops! Some great ideas you have there (volcanoes, dead heroes, seeing rewards) as well as needed changes.

How did you change swords of metal fire, dmg of firewall/immolation? (hex location)
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(January 2nd, 2013, 07:06)zitro1987 Wrote: This looks like a very good start to an insecticide mod (the kind I'm still working on), but you surely have programming chops! Some great ideas you have there (volcanoes, dead heroes, seeing rewards) as well as needed changes.
what chops?
Hex locations is offtop there.
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I meant it as an expression - you are good at programming the master of magic files.
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I plan do: make all archers cost 30 instead of 10. make healing in the city with true light or heavenly light heals +50% more and/or heals beyond limit of full wealth. (i.e. add hearts). Black channel will add +1 toHit also.Thougths?
Note that all normal units has slain under Darkness in the battle regenerate as undead if they owner win this battle.
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I have updated files. The description is more detailed and correct, some minor bugs fixed.
As usualy, you can update the files and continue play your previous game. (if someone plays)
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(January 30th, 2013, 03:31)Asfex Wrote: (if someone plays)
not currently =) but i'm looking forward to use this when i play MoM again (which will surely happen, but it might take a while).
dance!
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Update the files. Major changes: AI wall crushers goes to crash walls. And: true light have effect: the non-undead non death units is killed by normal way will resurrect with zero life after the combat.Effect is negated by darkness.


Attached Files
.zip   DEATH7.zip (Size: 403.77 KB / Downloads: 32)
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Back in game. smile

I'll download and test it within one week.

Cheers Asfex and everybody. dancing
Only the people crazy enough to think they can change the world of Arcanus and Myrror can do it. rolleye
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