From the Diary of Vinny "Toad" McCormick , A Chicago Outfit mobster previously unknown until this diary was found in a hole in an old abandoned speakeasy in south Chicago. After examining this diary, historians have declared it to be the most informative known source of what happened in the Grand Rapids Hotel Massacre of 1929, where many of Al Capone's associates were mysteriously killed, ultimately leading to Al's downfall.
"Today we got to the Grand Rapids Hotel, Al himself leading the way with his best enforcers by his side. He was having a big get-together to celebrate getting the mayor race. Ya see, we had just gotten Big Bill Thompson into office, and he weren't going to do nothing to stop our Outfit from getting our clients their booze. Course, he might not care too much about the northies either, but we've got a few grand green friends that might be changing his mind here.
All of Al's friends are coming in here too: his old mokker Papa Johnny, his fixer Jack Zuta, good ole Gus from St. Louie, and all his talking heads and guns. We're gonna have a good time, Grand Rapid's got one of the best speakeasy's around full of the best hooch and mule, and there's a crate of Cuban's that I'm jotting this down on top if right now. Looking to be the premiere night!"
......
"Well, this might be the kiss off, but hell it's gone interesting around here. We was sitting around smoking some snipes, when Al got this look in his eyes like a crow just snatched his moll's necklace off her bosom, and he jumped up and shot this joe right in the chest like he was a pigeon. Turns out it was worse, this rube was a pigeon, a stool pigeon that is! The name was Tom Friel, a snitch, one of that bastard Eliot Ness's men. They've been trying to get us all in jail for months now, taking offense at our generous redistribution of alcohol to those the feds have taken it away from so rudely.
I'll tell ya Al was having none of that. He called everyone into the parlor, and made them all give in their guns and answer to him. He says, that he's sure that if Tom was here, then some of us must be snitching as well. I know I'm innocent, but the rest of them say they are too, so Al's gonna make us either confess, or start having us execute each other one by one til we can be sure all the snitches are gone. Al's not gonna have anyone take him down, and I can't really blame him. Now everyone's on the spot though, and looking mighty nervous. There should be some interesting works here for the next few days...."
......
"So this morning, we had a meet, and Al gave the rap for what's going on; he's gonna go hole away in his suite, and the rest of them gotta pick between themselves who's a snitch, and then ice them right there. Kinda cowardly for the Al I know, but when it's his closest men putting him on the spot, makes sense. So I'm leaving for now with him, and we'll be back when the piece of work is ready tonight."
Mobsters (village) - You win when all Snitches are dead and there is at least one Mobster alive.
Snitches (scum) - You win with the Snitches when you have eliminated all Mobsters, or established control of half or greater than half of the remaining votes.
Quote:Ouija Board (Seer) - Allows the owner to name one other player and to learn whether that player is a Mobster or a Snitch during the night phase (can be fooled by the Fool Tarot Card). The Board will NOT start with a Snitch, though the Snitches may come into possession of it during the game. The Snitches cannot use the Board but at least they know a Mobster doesn't have it. If you use this item, the NEXT night you MUST pass it to another player.
Crowbar (Item Seer) - Allows the owner to pry open a target's safe box, and see any items that the target has.
Black Cloak (Watcher) - The owner can target someone at night, and they will find out the name of everyone who visits their target that night. Note that this will still see the person with the Padlock if they lock someone in and you target the same person.
Hold-Out Pistol (Vigilante) - Allows the owner to target and kill one person during the night. The gun has three bullets, and will be worthless after all bullets are fired. If you use this item, the next night you MUST pass it to another player.
Gas Can (Bomb) - If you have the can in your possession at night and you are targeted by a kill, a bullet will hit the can and it will explode, killing your attacker as well.
Lockpick & Gloves (Thief) - Allows the owner to name a target and steal their item during the night. If there is an item to steal, the player using the gloves will take their item, and leave the Lockpick & Gloves behind.
Fool Tarot Card (Miller) - Causes the owner to appear to the Ouija Board as if he were the opposite of his true role (i.e. a Mobster appears to be the Snitch and a Snitch appears to be a Mobster).
Fake Wooden Arm (Doublevote) - Allows the owner of the Arm to have two votes during the lynch. He will get his normal public vote as usual but in addition he will be able to PM the Moderator a secret vote. The Moderator will announce who received the secret vote but not who cast it.
Parchment & Disappearing Ink (Tablet) - The Parchment is an item on which messages may be written and secretly passed to other players. The messages are limited to 60 characters in length, and the Ink will only last for 3 days. As soon as a message is 3 nights old, it will not be readable anymore. A player can write a message and pass the parchment along in the same night, but they MUST pass the parchment along the first night they have it. Example: Commodore starts with the Parchment. He writes "tasunke is probably an arsonist" on the Parchment on night 1, and passes it to thestick the same night. The message will be visible for the next 3 days (Days 2-4), But as of night 4 it will no longer be visible.
Padlock & Key (Jailer) - Allows the owner to lock the door of a target's room at night. All actions that would be committed by that target, or done to the target, will not happen.
Silk Bulletproof Vest (1-Shot Bulletproof) - This crude bulletproof vest will protect its wearer once from any attack (lynch, night kill, Hold Out Pistol)
Sealed Box (???) - This crate was found in the corner, and contains an unknown item. The box may be opened as a night action, and when it is opened, will contain either an additional item from the list above, or a item not listed publicly.
Item Related Rules:
Quote:0. One of each listed item will be present in the game.
1. Items may be PASSED from player to player during the night. Players pass Items anonymously: they PM me who they would like to pass which Item to and then I inform the new owner without revealing the name of who gave him the item. Item passes resolve after all other night actions. The Parchment MUST be passed.
2. Players may acquire more than one Item at a time but at night they must pass all but one Item to somebody else. They may not intentionally keep more than one Item, and they certainly may not USE more than one Item. If a player begins the night with more than one item, they MUST pass all but one item to other players. They may then also use the item they keep in its intended function.
3. Snitches cannot pass items to another Snitch if that will knowingly lead to a Snitch having more than one item. For Example, if BRickAstley is a snitch and has the Crowbar, and Mardoc is a snitch and has the Lockpick, BRick cannot pass the Crowbar to Mardoc if Mardoc keeps the Lockpick.
4. Players may only activate one Item a night, but if they possess a passive item (Gas Can, Tarot Card, Bulletproof Vest) that would have an effect before item passes resolve, they may enjoy the benefits of that item plus the one they activated.
5. If a player dies, any items he holds are lost. The items in a person's possession will be revealed upon the person's death.
6. If there are more items than players in the game (due to deaths) then one of the items PASSED that night is randomly removed from the game.
7. You may not use AND pass the same item in one night, except for the parchment.
8. From this point on, if an item is passed by any player to a person that has been killed that night, that item will be randomly distributed to another living player.
Night Order of Operations:
1. Padlock & Key
2. Other Item Usage
3. Lockpick & Gloves
4. Night Kill
5. Item Passes
Note: If the person with the cloak visits the same target that the person with the padlock jails in, he will see the person with the padlock. (i.e. Krill padlocks KingOfPain, Sullla uses cloak to watch KingOfPain, then Sullla still sees Krill)
Other Game Rules:
Quote:1. Each day will last 48 hours. The day ends at 2200 GMT. Votes at :59 will count, but :00 will not. The timestamp on the post is the judge.
2. Each person may vote for one person each day to be lynched. Votes can be changed infinite amount of times a day, the last vote given before deadline will count as that player's vote.
3. Votes must be made in red or they will not count. 4. The person with the most votes at the end of the day will be lynched. Ties will be decided by the Mayor, who will get an extra vote on whichever person he is voting for in the case of a tie. If the Mayor's vote is not on one of the two, they will be asked to choose.
5. The Mayor will be decided by simple majority, one vote per person, made in light blue, and will stay with the winner until he is killed, whereupon a new mayor will be elected.
6. The day ends even if the GM is not present or online at the time of the deadline.
7. After each day ends, there will be a 24-hour night. Players with night abilities may send a PM to me to use their power that night. Abilities will be used at the end of the night and processed in a logical order. You may cancel or change the target of your night ability until night ends. The last PM will override all previous PMs. PMs timestamped on or after :00 will not count for that night, as with voting.
8. Players may not communicate about this game with each other outside the thread unless given specific instructions to do so.
9. Dead players may make one posthumous post that doesn't contribute to discussion.
10. Anyone failing to vote for 2 consecutive game days will be mod killed and removed from the game with a loss.
11. Do not edit posts for any reason.
12. Anyone violating the rules will receive punishment proportional to the violation.
13. Check your PMs and make sure you're alive before posting.
14. Players may not directly quote PMs from the GM in the game thread.
15. Forum profile camping is not allowed.
16. Players may not read the lurker thread until they are removed from gameplay.
Game Details From Signup Thread
Quote:[*] This game will be a 2 party game: The Mobsters (village) will be working to find the Snitches (wolves), before the snitches take them all out or sell them out. Standard winning conditions will apply (village wins with all wolves dead, wolves win with equal or majority of players)
[*] This game will represent powers in a unique way: powers will not be limited to a player, but will be contained in Items. Players holding an item will be able to use the power that that item provides. There will also be a system in place and explained that will allow items to trade hands between players.
[*] This game will be an open setup: ~All possible items and their powers will be defined and explained in notes in the first post of the thread. I will reserve the right to include one mystery item that I do not state in those notes.
[*] I plan for this game to be played with 20 players. If fewer than 20 people sign up, I will first delay the start time to allow for more possible signups, if no one still shows I will reengineer the setup to work with fewer players. If more than 20 want to play, I can reserve spots for replacements in case someone drops out, but I would not like to expand the size of the game (after the issues with WW16 and the too-large size)
[*] I have done research for this game and am basing it on actual people and places, and each player will have the name of someone associated with Al Capone in this time period. However, these names are just for flavor in role-playing and writeups, and will not have a bearing on game mechanics or alignment.
[*] Signups will be open until 2200GMT, January 2rd, when I plan to start the game. Again, this might be pushed back a few days if needed for signups.
[*] Item specifics and a few other minor details are not finalized yet, so if you know for sure you don't want to play and would like to talk with me to help ensure good balance, I would welcome that input.