(January 3rd, 2013, 18:05)Ryan Wrote: So I guess we are not roleplaying
ok, you mugs, listen up. I'm the mayor. If I can run a big city like Chicago and protect the family I can whip a rag-tag crew like yous guys in shape in no time. I ran Chicago like a machine, and even used the coppers to take out snitches. I still have a few dirty blue suits on the payroll, so stick with me and I'll make sure the rats get iced.
Besides, I'm the mayor. There can't be two mayors, thats too damn confusing. so vote Bigger if you know whats good for you, you mugs.
I'd also like to know what Tasunke's angle is. Have you gone straight, or what?
Please don't go. The drones need you. They look up to you.
MJW - how did you know Tasunke had a quicktopic? I re-read the thread three times and I can't figure out how you came to that conclusion, but I don't even see Tasunke's first post until after you posted. Them you vote him mayor too? What am I missing?
I swore I saw Tasunke's quicktopic post before MJW's when I was browsing earlier, but I could be mistaken.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Surprised no-one's brought up the fact that a counter-claim of miller would give us one garunteed scum out of two people. Seems a pretty good exchange rate for town, even if we hit wrong the first time.
As people have said, straight up claiming miller first thing is pretty much the strongest thing you can do with that role. Rowain
Bigger is apparently already mayor, so I don't see why we should be changing that
-- Don’t forget.
Always, somewhere,
someone is fighting for you.
-- As long as you remember her,
you are not alone.
Hey guys, sorry about editing the post above; I made a typo and then forgot that editing is not allowed. Apologies.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(January 3rd, 2013, 22:47)Mattimeo Wrote: Surprised no-one's brought up the fact that a counter-claim of miller would give us one garunteed scum out of two people. Seems a pretty good exchange rate for town, even if we hit wrong the first time.
As people have said, straight up claiming miller first thing is pretty much the strongest thing you can do with that role. Rowain
Bigger is apparently already mayor, so I don't see why we should be changing that
Wait did you even read Rowain's argument? There would be no counter claim if a snitch claimed the card when they didn't have it, but another snitch did. I think there is some real validity to that.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”