I've always liked playing the Bears; they are probably my second favorite race after the Meklar. I can't exactly say why; I always seem to get more "in character" playing the Bulrathi for some reason. We actually tried a similar variant with the Bears in an early succesion game. There, the rules were that bombs and missiles could not strike planets. Unfortunately, we got a ridiculously good map draw, wherein we were able to take half the galaxy uncontested, which spoiled the variant. So I'm looking forward to trying this one!
Starting Out
Looking at the map, this is an interesting draw. We are isolated in the corner with a bunch of red stars, which have the highest probability of being poor. If the blue is habitable, that cluster to the south should open up without need for range tech, though. We definitely have easier opponents, though the Silicoid can always make things interesting by snapping up planets quickly. Taking planets is going to be painful this game, so my goal is (once again) to expand hot and heavy, then wait for tech to catch up to the point where invasions are feasible. At least it's Hard difficulty, which will cut down on the number of missile bases.
So the col ship went to the blue, and the scouts went to the red star cluster; odds are there's a homeworld down there and it's going to be a race to see who can colonize those planets first. Spica is size 70? That's a good break given the star color. Sure enough, we run into Mrrshan scouts at the Inferno world of Tao, but do scout Gienah first. As the scouting reports came back, I realized that I got unintentionally lucky; the red NE of Ursa is also 3 parsecs away! Had I caught that, I probably would have sent the ship there, or at least scouted first. I guess fortune favors the inattentive
After the scouts came back, I took stock. South cluster had only one immediately habitable planet in Gienah. The green down there was a size 30 Rich, but the cats would almost surely get that before me. I was surprised that I didn't run into scouts at Phantos or Rana in the NW; could it be that there's no homeworld at either of those stars? If that's the case, things may not be as cramped as they appear. I decided to take Range 4 over Range 5; that meant losing the Rich planet, but would get me to those yellow's faster.
Started trickle research into Improved Eco in 2419, the same year that GNN announced the Darlok were first to 6 systems. They beat the Silicoids? Interesting. I went ahead and maxed Ursa before building colony ships. Gienah was founded in 2336, with Zoctan following 2 turns later. Improved Eco came in as well, and I chose Controlled Dead over +20 to nab that size 50 in South cluster. I crash-researched Range 4 out of Spica and Ursa after Eco, and it was ready in 2341, the turn after Phantos' col ship was built; it was colonized in 2345. However, I made a knee-jerk reaction to select Nuke engines, and that was the wrong move. Seeing Range 6 absent, I probably should have backed up for Range 5, which would have put Selia in play. Oh well, cest la vie; I went for RW80% next.
Once Phantos was colonized, my hopes for escaping W out of the corner evaporated. The Silicoids were over there, and out to 7 stars, including the Yellow. Worse, that star and the red below it were 5 parsecs from Phantos. Well, I really botched that one I went whole-hog into Controlled Dead after RW80%, hoping to land Selia, even delaying factories at Spica. The tech came in my 2358, and I had a ship underway 3 years later. Would it make it? Would it make it?
Yep Turns out Selia was 5 parsecs from Fieras, and the cats must be lacking in range tech. While Selia's col ship flew, I built two more for Ryoun and Firma in the West, then stopped to build some popgun fighters to protect Rana; I did NOT want the rocks landing that planet!
The first election came early in 2369, Silicoids vs Darloks. They both had 5 votes, and everybody else abstained, so I threw my 4 behind the rocks for the diplo bonus. The 2375 election saw the Silicoids pick up 3 more votes from the Sakkra, but that was it, and I again voted for them.
I actually managed to land both Ryoun and Firma in 2373, Xengara in 2375, and Uxmai in 2380. I had been researching Controlled Inferno full-tilt, and that popped in 2379, allowing me to nab Rana and Tao in 2386 and 2387, respectively, bringing me to 12 planets first.
I met the Darlok's in 2378, and they were PISSED that I had voted against them. Relations were at Restless Worse, they were aligned with the Silicoid. Nevertheless, they agreed to minimal trade, and relations quickly "warmed" to Wary, and then Unease without incident.
Now I had to work on catching up in tech. I took Ion Cannons when Hyper V's popped, hoping for Mercs or Stingers in the next rung. I wanted a beam weapon on hand if things went south with any of my neighbors.
So 2394 rolls around, and the first event of the game comes in. Supernova at Tyr. That's a Silicoid world? Excellent! However, I've got a bit of a problem. I've got just about as much pop as the rocks now. 530 on the planet screen, which is 6 votes. Last election had 22 votes total, so that's nowhere near a bloc. Plus, the Darlok and Silicoid have been allied for a long time, though they aren't at the moment; the shifters will probably vote for the rocks. That right there would give them half the vote. Thing is, I don't think that I can put enough pop in space to take me out of contention either. So I went ahead and dialed up the Silicoid, and asked them to declare on the Darlok, which they did. Hated to cheese out diplomatically like that, but I didn't see any other way to avoid a council loss.
Here are the results of the 2400 vote, us vs the Silicoid:
For the Silicoid:
Silicoid(6)
Bulrathi(6)
For the Bulrathi:
Sakkra(3)
Darlok(5)
Abstained:
Mrrshan(5)
Meklar (3)
The Sakkra voting for me was quite a surprise; they also had been aligned with the Silicoid at one point. Checking the race screen confirmed why; the Darlok had somehow convinced them to go to war on their side. Well, at least that eliminated a council loss for the forseeable future.
My next round of tech saw Ion Cannons, ECM II, and Soil Enrichment come in shortly after the election. I chose Scatter Packs, +20 (I had skipped it, going directly to Soil. Not sure that was the right call either, given my small planets, but oh well), and ECM III.
Tyr did indeed explode in 2404. The AI never seems to be able to solve this event, probably because they don't funnel cash through the reserves very well. Four years later, GNN popped up again. Well, what is it this time? What? Xengara went rich? Wow! I was so relieved not to get hit I forgot to take a screenie. Maybe my luck with the event generator is changing, knock on wood? I also went ahead and upped trade with both the Darlok and Silicoid; I wasn't going on offense without better engines and some armor, so might as well try and keep relations cordial.
Met the Mrrshan in 2412 when Range 7 popped. Here's the galaxy at this point:
So far no planets have changed side in the Darlok/Silicoid conflict. I think that the Sakkra have to be where my cursor is pointing, and I'm going to guess that the Meklar are at the yellow in the extreme south. You can also see a white ship on its way out from Berel, the red star in the middle that's unclaimed. I had 2 LR large sentries there to fend off the rocks, and a col ship standing by at Selia for when Range 7 popped. As such, I colonized the planet in 2415. I found out I was right; Meklon was where I thought it was, and they had all of the stars down there except the green one, which was probably empty.
The next couple decades passed without incident. I terraformed when +20 came in, took Stingers when Scatter Packs came in, and just teched up. I would need at least need Cloning, Zortium Armor, and Fusion Drives, all of which I was currently researching, before I even thought about trying to go on offense.
The Election of 2425:
For the Silicoid:
Silicoid(6)
Bulrathi(10)
For the Bulrathi:
Sakkra(3)
Abstained:
Mrrshan(5)
Meklar(4)
Darlok(4)
I didn't quite have a bloc, but everybody would have to vote against me, and that seemed unlikely, so I felt pretty safe. Well, 2447 rolled around, and I no longer felt safe. The Silicoid had signed the Meklar to an alliance, and the Darlok just declared war. *sigh* Time for another phony war; the Silicoid agreed to attack the Meklar for 725 BC. So what had I been doing all this time? Just teching up. When the three techs I mentioned earlier came in, I decided to do some poking around for potential targets, and hit a limit I hadn't thought of; I can't send troops to planets I haven't scouted! That means unless I could land a diplomatic coup (unlikely), I'd need Advanced Scanners as well.
The Election of 2450:
For the Silicoid:
Silicoid(8 )
Bulrathi(10)
Darlok(4)
For the Bulrathi:
Sakkra(3)
Meklar(4)
Abstained:
Mrrshan(5)
Oh, and you know that great even I got, turning Xengara Rich? Well, the game must have been pissed that I started that war between the Meklar and Silicoid, because Xengara went Poor the year of the election
I belatedly founded Kronos in the deep S in 2452. Sadly, the planet was too small to give me another vote. I had some colships and a small fleet standing by in the vicinity of Klystron, which had hit spud status since the late 2300's, but hadn't gotten a window to get the planet up and running. Well, I got an opening in 2453. The Darlok managed to wipe out the planet while under Meklar hands, and there were no large fleets on the way, so I decided to try for it. I had 2 old large LR laser sentries and a dozen large Ion Frigates, Warp 2, Shield 2, and 22 Ion Cannons. I designed and started sending some medium Scatter Pack missle boats from Selia and Rana for support. About this time, our war with the Darlok got useful:
That helped my economy immensely, especially since RCIV hadn't been in the tree. Now when Advanced Soil came in, my empire would be in good shape; it was about 1/3 done. Then the next turn, ANOTHER event hit:
Well, hopefully that will let me get that planet up and running before the Darlok can pancake it again. And hopefully the event generator will take a break for awhile! Four events by 2456 is a bit much for me.
So 2462 rolls around, and the AI decides to test to see if I'm serious about keeping Klystron. The first to try were the Meklar. It's up to 62 peeps, and I've managed to get 2 missile bases up. No factories, though. I did, however, manage to get two large repulsor ships into orbit, as well as 52 of the Scatter Pack boats. Unfortunately, this is what the Meklar where fielding:
I don't think I can beat that. However, I should be able to fight them to a stalemate. As long as I can make sure none of the Stingers hit the repulsor ships, I should be able to let the Repulsor beams and my speed keep the Repulsor ships alive for the rest of the battle. But alas, it was not to be. I did make it about 30 rounds, but just couldn't avoid the damage for long enough, and the planet was bombed into oblivion. But I resolved to try again. I hadn't lost any of the missile boats, just the woefully outdated large ships. RW40% and BCV were nearing completion, so I'd see what I could field then. A couple Huge ARS ships should be enough.
Starting Out
Looking at the map, this is an interesting draw. We are isolated in the corner with a bunch of red stars, which have the highest probability of being poor. If the blue is habitable, that cluster to the south should open up without need for range tech, though. We definitely have easier opponents, though the Silicoid can always make things interesting by snapping up planets quickly. Taking planets is going to be painful this game, so my goal is (once again) to expand hot and heavy, then wait for tech to catch up to the point where invasions are feasible. At least it's Hard difficulty, which will cut down on the number of missile bases.
So the col ship went to the blue, and the scouts went to the red star cluster; odds are there's a homeworld down there and it's going to be a race to see who can colonize those planets first. Spica is size 70? That's a good break given the star color. Sure enough, we run into Mrrshan scouts at the Inferno world of Tao, but do scout Gienah first. As the scouting reports came back, I realized that I got unintentionally lucky; the red NE of Ursa is also 3 parsecs away! Had I caught that, I probably would have sent the ship there, or at least scouted first. I guess fortune favors the inattentive
After the scouts came back, I took stock. South cluster had only one immediately habitable planet in Gienah. The green down there was a size 30 Rich, but the cats would almost surely get that before me. I was surprised that I didn't run into scouts at Phantos or Rana in the NW; could it be that there's no homeworld at either of those stars? If that's the case, things may not be as cramped as they appear. I decided to take Range 4 over Range 5; that meant losing the Rich planet, but would get me to those yellow's faster.
Started trickle research into Improved Eco in 2419, the same year that GNN announced the Darlok were first to 6 systems. They beat the Silicoids? Interesting. I went ahead and maxed Ursa before building colony ships. Gienah was founded in 2336, with Zoctan following 2 turns later. Improved Eco came in as well, and I chose Controlled Dead over +20 to nab that size 50 in South cluster. I crash-researched Range 4 out of Spica and Ursa after Eco, and it was ready in 2341, the turn after Phantos' col ship was built; it was colonized in 2345. However, I made a knee-jerk reaction to select Nuke engines, and that was the wrong move. Seeing Range 6 absent, I probably should have backed up for Range 5, which would have put Selia in play. Oh well, cest la vie; I went for RW80% next.
Once Phantos was colonized, my hopes for escaping W out of the corner evaporated. The Silicoids were over there, and out to 7 stars, including the Yellow. Worse, that star and the red below it were 5 parsecs from Phantos. Well, I really botched that one I went whole-hog into Controlled Dead after RW80%, hoping to land Selia, even delaying factories at Spica. The tech came in my 2358, and I had a ship underway 3 years later. Would it make it? Would it make it?
Yep Turns out Selia was 5 parsecs from Fieras, and the cats must be lacking in range tech. While Selia's col ship flew, I built two more for Ryoun and Firma in the West, then stopped to build some popgun fighters to protect Rana; I did NOT want the rocks landing that planet!
The first election came early in 2369, Silicoids vs Darloks. They both had 5 votes, and everybody else abstained, so I threw my 4 behind the rocks for the diplo bonus. The 2375 election saw the Silicoids pick up 3 more votes from the Sakkra, but that was it, and I again voted for them.
I actually managed to land both Ryoun and Firma in 2373, Xengara in 2375, and Uxmai in 2380. I had been researching Controlled Inferno full-tilt, and that popped in 2379, allowing me to nab Rana and Tao in 2386 and 2387, respectively, bringing me to 12 planets first.
I met the Darlok's in 2378, and they were PISSED that I had voted against them. Relations were at Restless Worse, they were aligned with the Silicoid. Nevertheless, they agreed to minimal trade, and relations quickly "warmed" to Wary, and then Unease without incident.
Now I had to work on catching up in tech. I took Ion Cannons when Hyper V's popped, hoping for Mercs or Stingers in the next rung. I wanted a beam weapon on hand if things went south with any of my neighbors.
So 2394 rolls around, and the first event of the game comes in. Supernova at Tyr. That's a Silicoid world? Excellent! However, I've got a bit of a problem. I've got just about as much pop as the rocks now. 530 on the planet screen, which is 6 votes. Last election had 22 votes total, so that's nowhere near a bloc. Plus, the Darlok and Silicoid have been allied for a long time, though they aren't at the moment; the shifters will probably vote for the rocks. That right there would give them half the vote. Thing is, I don't think that I can put enough pop in space to take me out of contention either. So I went ahead and dialed up the Silicoid, and asked them to declare on the Darlok, which they did. Hated to cheese out diplomatically like that, but I didn't see any other way to avoid a council loss.
Here are the results of the 2400 vote, us vs the Silicoid:
For the Silicoid:
Silicoid(6)
Bulrathi(6)
For the Bulrathi:
Sakkra(3)
Darlok(5)
Abstained:
Mrrshan(5)
Meklar (3)
The Sakkra voting for me was quite a surprise; they also had been aligned with the Silicoid at one point. Checking the race screen confirmed why; the Darlok had somehow convinced them to go to war on their side. Well, at least that eliminated a council loss for the forseeable future.
My next round of tech saw Ion Cannons, ECM II, and Soil Enrichment come in shortly after the election. I chose Scatter Packs, +20 (I had skipped it, going directly to Soil. Not sure that was the right call either, given my small planets, but oh well), and ECM III.
Tyr did indeed explode in 2404. The AI never seems to be able to solve this event, probably because they don't funnel cash through the reserves very well. Four years later, GNN popped up again. Well, what is it this time? What? Xengara went rich? Wow! I was so relieved not to get hit I forgot to take a screenie. Maybe my luck with the event generator is changing, knock on wood? I also went ahead and upped trade with both the Darlok and Silicoid; I wasn't going on offense without better engines and some armor, so might as well try and keep relations cordial.
Met the Mrrshan in 2412 when Range 7 popped. Here's the galaxy at this point:
So far no planets have changed side in the Darlok/Silicoid conflict. I think that the Sakkra have to be where my cursor is pointing, and I'm going to guess that the Meklar are at the yellow in the extreme south. You can also see a white ship on its way out from Berel, the red star in the middle that's unclaimed. I had 2 LR large sentries there to fend off the rocks, and a col ship standing by at Selia for when Range 7 popped. As such, I colonized the planet in 2415. I found out I was right; Meklon was where I thought it was, and they had all of the stars down there except the green one, which was probably empty.
The next couple decades passed without incident. I terraformed when +20 came in, took Stingers when Scatter Packs came in, and just teched up. I would need at least need Cloning, Zortium Armor, and Fusion Drives, all of which I was currently researching, before I even thought about trying to go on offense.
The Election of 2425:
For the Silicoid:
Silicoid(6)
Bulrathi(10)
For the Bulrathi:
Sakkra(3)
Abstained:
Mrrshan(5)
Meklar(4)
Darlok(4)
I didn't quite have a bloc, but everybody would have to vote against me, and that seemed unlikely, so I felt pretty safe. Well, 2447 rolled around, and I no longer felt safe. The Silicoid had signed the Meklar to an alliance, and the Darlok just declared war. *sigh* Time for another phony war; the Silicoid agreed to attack the Meklar for 725 BC. So what had I been doing all this time? Just teching up. When the three techs I mentioned earlier came in, I decided to do some poking around for potential targets, and hit a limit I hadn't thought of; I can't send troops to planets I haven't scouted! That means unless I could land a diplomatic coup (unlikely), I'd need Advanced Scanners as well.
The Election of 2450:
For the Silicoid:
Silicoid(8 )
Bulrathi(10)
Darlok(4)
For the Bulrathi:
Sakkra(3)
Meklar(4)
Abstained:
Mrrshan(5)
Oh, and you know that great even I got, turning Xengara Rich? Well, the game must have been pissed that I started that war between the Meklar and Silicoid, because Xengara went Poor the year of the election
I belatedly founded Kronos in the deep S in 2452. Sadly, the planet was too small to give me another vote. I had some colships and a small fleet standing by in the vicinity of Klystron, which had hit spud status since the late 2300's, but hadn't gotten a window to get the planet up and running. Well, I got an opening in 2453. The Darlok managed to wipe out the planet while under Meklar hands, and there were no large fleets on the way, so I decided to try for it. I had 2 old large LR laser sentries and a dozen large Ion Frigates, Warp 2, Shield 2, and 22 Ion Cannons. I designed and started sending some medium Scatter Pack missle boats from Selia and Rana for support. About this time, our war with the Darlok got useful:
That helped my economy immensely, especially since RCIV hadn't been in the tree. Now when Advanced Soil came in, my empire would be in good shape; it was about 1/3 done. Then the next turn, ANOTHER event hit:
Well, hopefully that will let me get that planet up and running before the Darlok can pancake it again. And hopefully the event generator will take a break for awhile! Four events by 2456 is a bit much for me.
So 2462 rolls around, and the AI decides to test to see if I'm serious about keeping Klystron. The first to try were the Meklar. It's up to 62 peeps, and I've managed to get 2 missile bases up. No factories, though. I did, however, manage to get two large repulsor ships into orbit, as well as 52 of the Scatter Pack boats. Unfortunately, this is what the Meklar where fielding:
I don't think I can beat that. However, I should be able to fight them to a stalemate. As long as I can make sure none of the Stingers hit the repulsor ships, I should be able to let the Repulsor beams and my speed keep the Repulsor ships alive for the rest of the battle. But alas, it was not to be. I did make it about 30 rounds, but just couldn't avoid the damage for long enough, and the planet was bombed into oblivion. But I resolved to try again. I hadn't lost any of the missile boats, just the woefully outdated large ships. RW40% and BCV were nearing completion, so I'd see what I could field then. A couple Huge ARS ships should be enough.
"A fanatic is one who can't change his mind and won't change the subject."
"It is not the fall that kills you. it's the sudden stop at the end." -- D. Adams
"Don't you hate it when your boogers freeze?" -- Calvin
"Very funny, Scotty, now beam back my clothes!!"
"It is not the fall that kills you. it's the sudden stop at the end." -- D. Adams
"Don't you hate it when your boogers freeze?" -- Calvin
"Very funny, Scotty, now beam back my clothes!!"