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[Image: westfrontk.jpg]
To quote Scooter: LAME CITY NAME
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Yeah we definitely need workers :/
For city, I'd say the horse is probably better as we need to stake a claim to the area.
What specific site did you have in mind? We need to go 1N to get the fish, but for a border city the hill might be a liability.
We may want OB with someone anyway.
Whats the worker on the hill (north of heartburn) doing anyway?
Is the WB for the fish or the crabs?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Oh yeah and Moai is founded next turn (for lurkers).
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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[Image: obt94.jpg]
OB offer from pirates.
We don't have TR with them, btw.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(January 5th, 2013, 02:59)Qgqqqqq Wrote: Oh yeah and Moai is founded next turn (for lurkers).

Where? I was just thinking the 1 tile island would be an awesome site for it. It would have 12(!) coast tiles, a fish, and bronze in the BFC, as well as two forests to assist with chopping in Moai. I wish we had found that site sooner.
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Its on the stone near Loud Noises, you can see the settler in the War! pic from last turn.
I just assume its Moai as its marked as such in the dotmap + Lewwyns mentioned it earlier.
The island would have pretty bad production, though. It only has the copper + 2 forests vs. 4 forests + 3 hills.
Sorry no report tonight (as mentioned in tech thread my computer crashed) but I should have one for you tomorrow.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Turn 94 - The Merest of Touchs

The western front, showing the vulture and workers/archer going ahead of the settler.
I believe we are founding on the GLH marked.
[Image: westernfrontt94.jpg]
The war front. Moai settled this turn. We should have cultural dominance in this region, even if we don't settle it.
[Image: warfrontt94.png]
LAME CITY NAME!!1!
Ahem.
Sourthern Front, showing the culture battle ongoing (an earl slot for drama might be good + SOZ(? is it banned)).
[Image: southernfrontt94.jpg]
Our Archer exploring down there (with the slightest hopes of circumnav).
[Image: sourthernexplorationst9.jpg]
Spies making its way along there. Also the galley for settling the ICTR dot.
[Image: northernfrontt94.jpg]
Ol' Seasickness exploring these islands. Pretty much an exact mirror of the others.
[Image: northernexplorationst94.jpg]

Cities:
PB3 The capital and shaping up to be a real beaurocap.
Currently working 2 villagers and a hamlet, slowbuilding a market (not true slowbuilding, I presume a 3-4 pop whips soon, whough it could of course work the two mines for a reasonable build time).
[Image: city1t94.jpg]
Werewolf Currently stagnated while working the two scientests. GS due T98
[Image: city2t94.jpg]
SobStories: Mostly stagnated on the mine with a surplus of two. SHould pick up another cottage when the fur comes online.
[Image: city3t94.jpg]
Pidgeons: Slow-building a monument to try and regain its (other) deer.
Working 2 villages and a hamlet.
[Image: city4t94.jpg]
Exes: currently working the copper while building a settler.
Settler should be whipped soon and settle on the grass hill mentioned earlier.
[Image: city5t94.jpg]
Compy: Growing in preperation for the furs+loss of whip anger. Not sure why we're building a library here tbh.
Probably just something to grow on.
[Image: city6t94.jpg]
Heartburn: one of our newest cities. Its sacrificed its population for culture in an attempt to protect against the trollish Delhi.
Stolen the wheat from compy.
[Image: city7t94.jpg]
Loud Noises: ABout to pop its border. Sorely neeeds workers as you cantell from 4 turns without cows hooked.
[Image: city8t94.jpg]
Finally our Moai, Slow Drivers: Settled last turn, working the whales while waiting for work boat/workers.
[Image: city9t94.jpg]

All in all, looking good.
A bit lacking in workers though.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Once again, comments/suggestions/thoughts?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Echo...

Did I get the city plans right Lewwyn?
smile
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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PM to Lewwyn:
*Sigh*

Another OB offer, this one from shaven.
[Image: obibt94.jpg]
I'm gonna skip past it and let you choose, but I really think we want OB with SOMEONE - doesn't have to be Shaven ( they are one of the rivals), but maybe neighbors like pirates?
Its not just the TR commerce (which would help), but also the gesture of goodwill - we don't have a diplo team like some of the others will so we do need these oppurtunities.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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