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Adv 34 T-hawk's different direction

Coming in late but here we go.

http://www.dos486.com/civ4/adv34/

Maybe I need to learn a bit about brevity; everyone else's reports are nice one-pagers hitting the highlights, but I'm incapable of covering a Civ game in less than four full pages... smile

Summary: Great Engineered the Pyramids, Space Race win in 1852 AD.

Also, here's the report of my Great Artist attempt to flip the English capital early:

http://www.dos486.com/civ4/adv34/page5.shtml
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I think that deserved four pages. nod

I've never flipped a capital before in a game that wasn't specifically designed for passive-aggressive cultural takeover. Congrats, and some very nice work!
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What a good game.

You were of course right, I heavily toyed with the idea of using the GA to culture rush a capital, but my tests showed that the chances are very, very small.
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Interesting approach, nice game - good report.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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I'll echo Sulla's comment - I don't think I've ever gotten bored reading one of your game writeups. Well done.

What was the other idea you alluded to in the game thread?
EDIT: nevermind, saw the link in Archduke's thread.
When I rejected this plan I was being silly, and didn't consider founding the first city next to the capital, I was basing my assumption on a settler-first build.
I wonder if I could have matched your 2nd-try landgrab if I didn't get temporarily stuck putting all my production into axes to kill Liz.
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This inspired me to go back and finish my test game for Simple Life. 6 cities is an awful lot for that goal smile

Idea was to play a non-OCC OCC (since the actual event was not an official OCC). I accidentally checked the box though in the setup, but kept to the national wonder restrictions that would be in place in a non-OCC game. This ruled out Oxford, Ironworks, and Globe, so NE + Nat'l Park are the obvious two. I had played to the point where I was starting to build the ship and it looked like I would win easily with a sizable tech lead and no AI threatening a culture win. Sticking to one city, I did not really skimp on the improvements and built all the conventional science and production multipliers. Was isolated, so built the Great Wall, reasoning that it would be a lot cheaper than military to fogbust or fight barbs.

Result: Space victory right after 2000AD. 39 units built, 18 buildings/wonders, and 12 spaceship parts (the latter don't show up in my F9, so the total is 57 or 69 depending on how you count).
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Yeah, I know. I was mostly paranoid about researching too slowly and losing to a culture win or maybe tanks. (No AI culture win by 2000 AD? That's pretty uncommon.) The 6th city is equivalent to a city and a half since it opens up Oxford and Ironworks. I built all the science multipliers everywhere, only Grocers for cash, and only forges for production except the Ironworks city which got everything. I had a lead of 10+ techs at the end so probably didn't in fact need all those cities. smile

"NE + Nat'l Epic are the obvious two" - NE is the Nat'l Epic right? You mean HE Heroic Epic, or NP National Park?
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T-hawk Wrote:Yeah, I know. I was mostly paranoid about researching too slowly and losing to a culture win or maybe tanks. (No AI culture win by 2000 AD? That's pretty uncommon.)

Yeah, I was fairly fortunate that no AI tried that (as we both know from RBTS7 banghead ). No one tried for culture, at the win date one AI' had a capital about to go legendary but the next two cities were at 20K and 10K.

Quote:"NE + Nat'l Epic are the obvious two" - NE is the Nat'l Epic right? You mean HE Heroic Epic, or NP National Park?

NE + NP (fixed now). Come on, Heroic Epic would be pretty silly in a game where you want a minimal military.

Given that I was fortunate to squeak out a win while you built more and blew way the AI's, the best general strategy might be to load up the capital with super-specialists like an OCC and build other cities with real minimal infrastructure (maybe just granary?).
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