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Imperium 15 - RefSteel's Shortest Report Yet!

I decided to try something different with the report for this one, and the result was significantly shorter than any of my previous Imperium reports! (Of course, "shorter" is not necessarily the same as actually "short"!) I've posted it in the usual place.

I enjoyed the game a great deal, and really enjoyed reporting it - it's always good to release your inner Xenophobic Expansionist from time to time. Many thanks to timmy827 for sponsoring the event!
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Fascinating - I played several test games, and it never occurred to me that putting the initial production into pop growing was a possibility. Well done, and nice idea with the writing. Given that bad events tend to hit the player disproportionally in this game, it was really funny and satisfying to see the Meklar take the booby-trapped world crazyeye
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That was really, really entertaining in more ways than I can describe. Great game and even greater writeup! jive
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Nice game machine errr, I mean bug. Of course you mis-represented yourself (in an early pic) as a peaceful researcher (Pac/Tech) but were in fact a determined negotiator (Ruth/Diplo) which you played to perfection. (Where did you get that pic - bugs cannot be Pacifistic!). Great diplomatic play on your behalf or his behalf or whoever? Good job you finished early to save us from the rantings!
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@timmy827: Thanks! I actually grew very little population in the early game however; after that first turn, all my net production went into research seeding for a year. I grew some more bugs alongside research in 2302, but that was it for homeworld pop spending until terraforming came in (if I recall correctly). As Sargon points out, automatic pop growth usually makes early pop spending a poor investment; I calculated that the break-even point for fastest colony ship construction was ~45 population at the homeworld, but failed to include the research tripling effect in my calculation, so it may be that Sargon was right, and no early pop forcing was the best way to go. (I did realize eventually that growing population on new worlds was a mistake, as noted in my report).

@Sullla: Wow - thank you very much! It's great to hear that others enjoyed reading this one as much as I enjoyed writing it!

@Sargon: I had to call myself a Pacifistic Technologist; that's my title on the forum, after all! I think I did play mainly as Pac/Tech, starting research on turn 1 and building very little military throughout the game (look at those fleet & bases spending percentages, at the "height" of my military "power" at game's end!) but expansion and diplomacy were obviously major parts of my game plan as well. Of course, no two-word tag can describe a human player's strategy. (Nor even really a MoO AI's; I was way more of a Pac/Tech than any AI with that rep I've ever seen!)

As for the pic, it was even more heavily edited than it appears. I was going to use Ixitixl's portrait from Imperium 12, but found to my chagrin that I hadn't actually kept a full-sized version of it! I wound up using Xantak's portrait from Imperium 10, color-shifting the "Klackons" label from yellow to red, and copy-pasting "Pacifistic Technlogist" over his personality from Imp 14's Sauron.
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