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Finally getting to the turn update from this past turn.
First up, I whipped out a couple Libraries and this was the resulting Demographics for this turn:
When I ended the turn, our Great Prophet was born. He'll head up and make the Shrine right away.
I've also started a Settler in two cities. I've realized we're falling behind on cities and need some more out right away. We need to settle that Horse city to the SW, to lock in our control of that area. It'll be our first true conflicting area with Gillette.
The other settler should head to the area east of Animal Farm, I think. We'll have to look at the map to choose the best spot.
Speaking of which, here are the images of our nation and scouted areas as of right now:
And now here are all of our cities:
Other important news is that we get Mathematics after next turn. We need to decide what to research next. Do we want to go for Construction immediately, or should we at this point get Monarchy next and then Construction?
![[Image: Civ4ScreenShot0129.JPG]](https://dl.dropbox.com/u/92128515/CivDemogame/Civ4ScreenShot0129.JPG)
I'm thinking maybe Monarchy so that Animal Farm (and other cities) can start getting in some big growth. Gillette already has a city at size 11 due to them having access to Heriditary Rule. And Trolls getting the Pyramids will be able to use Heriditary Rule for some big growth too.
Additionally, any questions or comments, please post.
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I'll take a look at the game later today and post some detailed thoughts, but my instinct (subject to revision) is actually to research Construction first - if many of our cities will be pumping out settlers and (presumably) workers for the next little bit, we don't need to worry about the happy cap for a few turns yet - and if we run into it before getting Monarchy, we can always whip down the unhappiness for elephants and catapults.
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So I didn't post after last turn, but the big news from then was that Trolls built the Great Wall. I knew I should have done that awhile ago. We would have easily beaten everyone to it. Oh well.
Anyway, this turn we have our first settler moving along, and then next turn our second settler will be moving (I whipped him this turn). The one from Animal Farm will head down to the SW horses where I got spears moving that way for protection to make sure Gillette doesn't try anything crazy.
As for the city to the east of Animal Farm. Are we still keen on doing the spot 1NE of the Corn at the end of that river?
It gets us the most resources, I suppose. The drawback of putting it there is that we can't build anything in the future that requires being on a river (Levees, etc). But we could also have a future city between that spot and AF (ie. on the hill N of where the settler is right now). A city there would share the Sheep & Corn and be a good future filler city.
As much as I would like to go get us that Marble, it's just a little too far away right now.
Here's the current Demographics in case anyone wants to see. We're definitely starting to fall behind, so need to get these 2 cities out fast.
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I think we should put it 1N of where you said, so it can share the Gold with Talking Parrot. We're putting the other city on the hill 1NW of the Horses, right?
January 8th, 2013, 21:58
(This post was last modified: January 8th, 2013, 21:58 by Lord Parkin.)
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(January 7th, 2013, 23:08)TheHumanHydra Wrote: I think we should put it 1N of where you said, so it can share the Gold with Talking Parrot. We're putting the other city on the hill 1NW of the Horses, right?
That makes a certain amount of sense. Only 2 tiles of overlap, and get 5 potential resources in play for a single city. It reduces our land area by a tiny amount but that doesn't really matter - it's not going to make a difference in any city placements. We also can't use the Corn for a few more turns, that's about the only real drawback... but we have Stonehenge, so the cultural expansion won't be a problem.
So yeah, I'd go with 2E of the Sheep / 1N + 1NE of the Corn / 1SW of the Deer.
January 13th, 2013, 22:38
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Real quick update since I'm tired and want to head to bed (and my work now blocks this forum, so I can't post from work anymore very easily).
Turn 99:
I just settled the horse city this turn (the other one was a couple turns prior). The Trolls got the Great Library, so they're going to start shooting up even faster than they already have been. We're somewhat rapidly starting to fall behind, and it's gonna be kinda tough to catch up I think. But we'll do our best.
Brain couldn't think up anything decent for this newest city name cuz I'm so tired right now, so if anyone has any ideas let me know and I'll change it.
So here's just a slew of screenshots showing the current demo's and the lay of the land around us:
We'll get Construction in 2 turns, and then start on Monarchy. Then I say we go back and get some of the cheaper techs such as Archery.
January 14th, 2013, 23:24
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I had a look around the game. The main thing I noticed was that we're seriously behind in worker count - six for six cities. I propose that after Animal Farm and SeaWorld finish their present builds, they and Talking Parrot build nothing but workers until we've got at least twice as many as we have cities. We might have to intersperse some military if Gilette's power graph goes up any higher. I'm glad we're getting Construction presently. I don't think we should research cheap techs after Monarchy - better to beat someone to an expensive tech; we can research the cheap techs as they become necessary (ie. Archery when we reach Feudalism). Where do you think we should put our next city, the defensive filler spot in the south or the resource spot in the north?
January 15th, 2013, 06:40
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Yeah, I was realizing that about the workers too. And I agree that we need to churn out some more of them quickly.
As for the next city, I'm thinking we should head up to the resource spot in the north as the next city. I'm thinking that forest tile north of the Sheep. That gets us the Stone/Sheep/Wheat/Fur, and shares the Silk with Chicken Coop. What should we name it? This time it's your turn. 
Either that or you come up with something for me to rename Orient Point to, since that name doesn't really fit our theme either.
January 15th, 2013, 12:44
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Some general updates from this turn due to the worker discussion....
For PigPen after it grows, it'll make a Worker.
For Talking Parrot, I'll whip out the worker next turn. Then it'll regrow while it makes a missionary or two. Our religion is not spreading automatically to our cities fast enough, so guess we need to do it manually.
For Chicken Coop after it grows, it'll make a Worker. Next turn the work boat will make it so it'll grow faster than just the 4 turns currently displayed.
For our next city, we may also want to consider this region to secure our presence near the center of the map. And to get Marble quicker as it's more useful than Stone. As much as the forest tile that is next to the Marble & Wheat is probably the spot in that area (as it also gets Spice & Deer) it would most likely be very difficult to hold. Plus it's also likely that TEAM and Trolls will settle cities to also try to take those Spices & Deer, so we'd have competing borders which would be tough to hold our control of those tiles anyway.
So I'm thinking the best tile in that area is on the grass hill between the Marble/Wheat. It would then also share the Copper. And being on a hill, gives it better protection.
Anyone (hopefully Lord Parkin will also chime in... *hint* *hint*) have any thoughts on this? Do we extend ourselves further out now, while we're still pretty peaceful with our neighbors, or do we go for the sure thing and settle up by the stone?
Grabbing this spot will stretch us pretty thin, but it might be our best play at this point. Then we just need to work on quickly backfilling after that, in order to keep up with everyone.
January 15th, 2013, 20:48
(This post was last modified: January 15th, 2013, 20:49 by TheHumanHydra.)
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Metropolitan Zoo. I think we're running out of steam with the farm names. And African Lion Safari. Like Marineland (which we changed to SeaWorld), it's another animal attraction near where I live.
That's another interesting possibility you brought up with regard to the next city's placement - let me think on it a bit. It would stretch us pretty dang thin militarily (we are already). The main thing I noticed from your update is that we're building a Baray. With no disrespect intended to those who chose our civ and leader, I think it's an extremely weak building for a UB and in general. PigPen already has enough health to last it for the next two millenia, and it doesn't really need to build that expensive of a building just to get +1 food when it already has six surplus. If it's going to build something so it can grow, can it build a missionary or (better, I think) a military unit? (Sorry, it's not actually that big of a deal; I just think it's suboptimal, and in this situation, we need every city pulling its full weight.)
As always, thanks for doing the update, HAK; you're good at it.
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